TS_Mind_Swept
VisitorMember since Dec 29, 2017
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Much of my design process is inspired by RMC (though the execution isn’t always the same :p) but naturally I don’t design solely as Alan does, I also take some inspiration from GCI as well as B&M (depending on the situation/element) keep this in mind when reviewing my rides (it’ll make it easier for both of us). I'm also not terribly concerned about using prefab supports; if they need modifying I will, but otherwise I just leave them be. Cheers for reading and have a nice day!
Five Hours of Power V - Winner: Blue Thang by CoasterMac305!
Next contest will be something no one has done much of it all, huh?...I wonder w- oh please be a 4D coaster challenge..
Stolen NL2 Rides
Democracy at its finest
NoLimits 2 Wish List
While everyone complains about coaster styles I’ll be over here waiting for a better support integration (wooden supports, RMC style supports, more options with the B&M rail connectors, etc.), something that would actual...
TheCodeMaster's Things n Stuff - Trees + I forgot about the Dive Machines
I agree, Timo
Site Feedback & Suggestions
A way to highlight unread messages in each thread would be nice, that way you know which messages in that thread you’ve already read (in case you don’t remember)
NoLimits 2 - General Thread (News, Tips, Q&A)
^^ Maybe include something on the standalone NoLimits2 page stating that NL2 is available on steam and will require a separate purchase if purchased from the NL2 site, just to avoid any potential confusion or anger about...
TheCodeMaster's Things n Stuff - Trees + I forgot about the Dive Machines
Forget your trees! We want the RMC support generator! Just kidding, they look pretty nice; any mid-ground 2D versions of them planned?
Ride removals that you (will) miss or made you say "good riddance"
The ride I miss the most is Riptide which used to be at Knotts Berry Farm (in my profile picture); oddly enough it was my favorite ride there, and while it was down I really wanted them to re-open it. Sadly that never ha...
Low frame rate in the editor.
^ I've actually never noticed that overview button, thanks for pointing it out; I’ll be sure to keep in mind for future reference
