FrankLeeMadere
VisitorMember since Dec 24, 2019
- Parks
- 7
- Downloads
- 33
- Ratings
- 3
- Avg. Rating
- 4.8
- Forum Posts
- 77
Rip Ride Rockit Replacement Contest [RESULTS POSTED]
The template looks great! I think I could squeeze a ride in there. Is there a more 'complete' 3D model to be thrown in once the contest is over?
Zero Gravity Machine - Wood Coaster Concept
I like it. Really simple but effective layout. The airtime hills look like they have good pacing, and the first three probably feel pretty tall comparatively. I think your turn-around is a bit slow though. Most PTC's (if...
NL2 Ask Thread
Is the 'Poster Screenshot' only available with the pro version? The help menu shows that the shortcut is 'L' but nothing happens when I press it.
Bungalow Bay Resort - Nolimits Park
Super impressive! The level of detail and consideration you've put into this is inspiring. Can't wait to see more POV's and eventually walk the park myself! I really like that the park feels like a complete idea that has...
Five Hours of Power VI - Winner: RCT3andNL2stuff
I can crank out a layout in FVD++ in 1-2 hours at most when I'm prototyping ideas, so I'm not worried about finishing that portion. And 3-4 hours to flesh out some supports seems reasonable to me. :) When I say precision...
Five Hours of Power VI - Winner: RCT3andNL2stuff
I may be able to unofficially participate as historically FVD is not allowed (unless there's an exception made this year.) I haven't hand-built since NL1 days and the two node systems are very different, so none of my ol...
Sector 4: Containment Area || Godzilla and Kong || Teaser Trailer Posted!
Some ideas I threw together:

Hyperion(Working Title)
Force sections aren't a bad way to create the pre-lift turn, but can be difficult to do so. I would use them when going for something like Medusa or Yukon Striker as they're a bit more unique and can require more finesse...

Hyperion(Working Title)
Looks like you're getting a good handle on FVD. The layout isn't very realistic, though. The pre lift turn interacts a little too closely with the next block, especially at a spot with such high speed. As far as hitting...
