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FrankLeeMadere

Visitor

Member since Dec 24, 2019

Parks
7
Downloads
33
Ratings
3
Avg. Rating
4.8
Forum Posts
77
Buzz Saw

I am very impressed with the overall outcome of this collaboration. Very, very well done to everybody involved.

Trackwork: overall superb job here. The execution of each element and the shaping of looks great. A few spots do seem a bit on the intense side, but perhaps not enough so to have this design rejected for safety/g-force limitations; hard to know for sure without the readouts on the custom trains. The spinning action of these cars can really add to the overall force felt, unpredictably so, and maybe just a little bit more care could have been taken in that direction.

Scenery: by in large, extremely well done. If I'm nit-picky (and I am lol) a few things do look slightly amiss; the texture on the lockers could use some roughing up, and some of the ground textures are a bit sterile as well, the red path in particular is pretty bland. A cartexture would have gone a long way as well. TheCodeMaster has created a really great looking model, and better textures would really help it shine. Well, maybe shine a little less since it's mostly bare, polished metal.

Realism/Safety: the ride experience itself is certainly on the intense side. I think we're toeing a line with some of the transitions, especially with the spinning involved. The element directly after the first launch may rotate a bit on the fast side, while I think the Moso roll was executed perfectly. Some of the interactions with the path and water ride do make me a tad uncomfortable as well.

Summary: awesome, awesome ride with some amazing moments. LOVE the airtime moment after the second launch. LOVE the Moso roll. And I really enjoyed the second launch being a double-up; launching airtime is such a cool feeling.

With lots of moments that give some surprising airtime, nice interaction with the surrounding park and the ride itself, and a relentless pacing, this ride is easily a top ride contributed to this community.

Kite

Wow. Loved the layout, shaping is on point, scenery is top notch as we always expect from you, the colors are great. Truly nothing to complain about, very nice ride.

Wanderer

I always look forward to your submissions; they are quite something to behold.
Absolutely superb scenery and interaction with the ride. The paths and terrain serve to enhance the roller coaster across every square inch. Really great work in the aesthetic department. Where I felt the ride lacked was in it's realism compared to your previous submissions, especially Tundra, which I thought was one of the best virtual Vekomas out there. The ejector hill right off the drop was sweet, the pacing on the immelmann might've been a bit quick, and the zero-g roll is a bit harsh. The zero-g roll would be fine with a six-seater, but that outside row hurts. The flat turn after that doesn't speak very B&M to me, but I liked it. The turns after that had really nice flow to them and def did speak B&M to me, heh. I still maintain though, that the flat roll at the end should roll the other way, engaging riders in the upside down portion sooner and not allowing them time to see it coming, ala Thunderbird at Holiday World (not a dive machine, but you get the picture.)
I'd like to give this an 8.5, but the sliding scale isn't that fine. Although the scenery is absolutely amazing and is easily a 10, my primary focus is always on the roller coaster itself, and I don't think the ride is quite there without the surroundings. Still, an excellent entry; one to be proud of.

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