I am very impressed with the overall outcome of this collaboration. Very, very well done to everybody involved.
Trackwork: overall superb job here. The execution of each element and the shaping of looks great. A few spots do seem a bit on the intense side, but perhaps not enough so to have this design rejected for safety/g-force limitations; hard to know for sure without the readouts on the custom trains. The spinning action of these cars can really add to the overall force felt, unpredictably so, and maybe just a little bit more care could have been taken in that direction.
Scenery: by in large, extremely well done. If I'm nit-picky (and I am lol) a few things do look slightly amiss; the texture on the lockers could use some roughing up, and some of the ground textures are a bit sterile as well, the red path in particular is pretty bland. A cartexture would have gone a long way as well. TheCodeMaster has created a really great looking model, and better textures would really help it shine. Well, maybe shine a little less since it's mostly bare, polished metal.
Realism/Safety: the ride experience itself is certainly on the intense side. I think we're toeing a line with some of the transitions, especially with the spinning involved. The element directly after the first launch may rotate a bit on the fast side, while I think the Moso roll was executed perfectly. Some of the interactions with the path and water ride do make me a tad uncomfortable as well.
Summary: awesome, awesome ride with some amazing moments. LOVE the airtime moment after the second launch. LOVE the Moso roll. And I really enjoyed the second launch being a double-up; launching airtime is such a cool feeling.
With lots of moments that give some surprising airtime, nice interaction with the surrounding park and the ride itself, and a relentless pacing, this ride is easily a top ride contributed to this community.
