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NLC Track Tennis 2018

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Welcome to NLC Track Tennis 2018!!

Starting this Friday, August 24.

Track Tennis is a contest where participants take turns in adding track to a coaster, section by section, until a ride is completed. Anybody can take part, and you can join at any time and contribute as many sections as you’d like.

Current Referees: disco, SecretImbecile

Claiming A Turn

  1. Wait for the referee to post that requests are open for the next turn.
  2. Be the first to reply to claim your turn.
    • After making a submission, you cannot participate in the next two turns.
    • Take a look at the current park and ensure you have an idea for your submission before requesting a turn.
  3. Wait for confirmation of your turn from a referee before beginning your submission.
  4. Once given the turn by a referee, you will have 24 hours to post your submission.
    • The referee may choose a specific deadline time as long as the turn is at least 24 hours in total.

"Open Serves"

A new addition to track tennis, when an open serve is declared everybody can submit a new track section, and the referees will choose their favourite section to be kept. Open serves will usually take place where a signature element is expected (e.g. immediately following a launch).

  • A referee will declare a new turn an open serve.
  • Referees can choose a different track length allowance, stated in the same post.
  • Anybody who wishes to participate has 48 hours to post a submission.

Submission Rules:

Track Submissions

  • Each submission may add up to 80 meters (262 ft.) of track to the ride, but can be as short as you wish.
  • All vertices and nodes of your submission must be locked, except for the last vertex. This ensures that your submission cannot be edited, but the last vertex can be modified by the next builder to allow for a smooth transition.
  • Tunnels may be used, and terrain edits are allowed only in the area around your submission.
  • No further launches may be added. MCBRs can be added if needed (see additional notes).
  • You cannot pass track through existing support structures in a way that fails clearance testing. Once a support structure has been added, it cannot be removed in any way.
  • Handmade track is preferred. If you use FVD tools to create your submission, you must transition back from dense vertices to sparse (handmade) track vertices at the end of your submission.

Track tennis is open to everybody, so entries won’t usually be denied based on technical accomplishment. However, referees reserve the right to cancel a user's submission if it is not considered "baseline quality". The following rules will be used as a baseline of quality for submissions:

  • Areas of High G-forces need to be justifiably so. (Use the ASTM G-Force charts for guidance on maximums).
  • The track should be free of severe pumps or g-force spikes. We will accept submissions containing more minor track issues.
  • Manufacturer style does not need to be adhered to, but keep your track broadly suitable to the track type and the style of previous submissions.

Supporting Submissions

Instead of submitting trackwork, you can instead opt to help with the supporting of the ride.

  • Each submission may add supports for up to 250 meters (820 ft.) of continuous track, but can be as short as you wish.
  • You may also modify any existing supports where a recent track addition has necessitated it (i.e. track passing underneath existing supports).
  • In the case that trackwork has been finished and supports have not, the track tennis will continue with support-only turns until the track is declared to be finished.

Uploading Your Submission

Save your completed submission as an NL2PKG and post it in the forum thread before the deadline for your turn. A Google Drive/Dropbox link to your submission is preferred, other file hosting sites are acceptable otherwise.

A referee will determine whether your submission follows the rules, and announce that the submission has been accepted. The next turn will begin shortly afterwards.


Additional Referee Notes:

  • Coaster name, colors and cartextures are not final, and can be changed if/when a consensus is reached in the forum discussion.
  • Due to the dual launch, block section length requires extra consideration.
    • On Taron @ Phantasialand, both of the main block sections are equal in duration (~30s), ensuring trains do not stop on the second launch in normal operation.
    • If the second block of the TT coaster is to exceed the duration of the first, an MCBR could be added to keep the coaster running smoothly.

Template created by SecretImbecile. Rules adapted from the NoLimits Development Center.

Oh man, this sounds like both a lot of fun and a great way to get people involved without asking for a time commitment. I have to ask though, what happens if a block section accidentally becomes too long for it to reach the other launch/brakes?

I've been looking for a way to ease back into NL2... I think this is it! Thanks for setting this up, guys, I'm definitely excited to see how it goes

^^ Supports can be a big time sink, and we don't want to discourage people from entering because of that. Having separate support turns also lets people who aren't confident about their trackwork (hello) contribute in another way.

One thing I've noticed, which I'm not a fan of is the coaster seems to be seperated in to Phases of Track / Supports / Theming etc and I think thats too restrictive. The best part of track tennis was the free flowing nature. On occasions someone would simply add a tree, maybe someone would add a bit of terrain early on and force the next person to be more creative etc. I think starting with a track style, train and car set up and a simple piece of station track was what led to some of the best coasters immaginable. Caos Theory for example was one of my all time favourite NL coasters and that came as a result of a TT game.

Putting restrictions in place hinders that. I think 1 element should be a rule rather than a given length, an element should be something such as a loop, a zero g, airtime hill etc. How that element ends should be up to the person creating it. Its all about throwing curveballs at the game and making it interesting and challenging for those going next. Forcing people to be creative. I think we're being to restrictive under the current rules.

Posted August 23, 2018· Edited August 23, 2018

^ Thanks for the feedback. You make some undeniably sound points, so we'll make some changes to the rules to address what we can. The focus behind the current rule-set was to maximise each participant's creative freedom, and indeed that may have come at the cost of limiting peoples ability to influence subsequent turns.

The 80m figure for the track allowance was chosen to be roughly analogous to the 1 element rule of old TT given the template's ride type and speed. I opted for a hard limit as I wanted to avoid people submitting track and having it rejected for falling foul of ambiguous limits. We'll keep a close eye on that rule as the contest progresses, and either adjust the numeric value or revert to the old rule if it becomes an issue.

Posted August 24, 2018· Edited August 25, 2018

Template

The traditional track tennis templates were very simple, usually a station and a lift hill or launch. I wanted to keep this style in the new version, but wanted to add an NL2 flavoured twist. So this time the template comes with a dual launch provided, the first 80kph and the second 115kph.

The launch layout bears quite a resemblance to a certain blitz coaster, but with a large sprawling terrain to build on, what the rest of the ride will be like is up to you collectively to decide.

More images

Starting Tomorrow

Track Tennis 2018 starts tomorrow, Friday 23rd with the first of our open serves. The open serve is a special turn where everybody is invited to submit a track section at once, and the referees will choose their favourite to be kept going forward. The first element is the most important on many rides, and we'll be looking for a signature element to kick-start the layout with.

The template NL2PKG will be uploaded tomorrow (22:00 UTC to be confirmed), from which you will have 48 hours to submit your track addition. Any extra information you'll need will be included in tomorrow's post.

We have a couple of rule changes pending, we'll highlight those once they change.

Is the open serve going to start BOTH blocks, or just the one after the first launch? It would be really cool to have both block sections being worked on at a time, and would give more people a chance to work on the track since four people would be locked out per round instead of two

i wouldnt do that. the coaster could get much more intersting if the first half is finished and you have to work with the first half when you start with the second one. so you can get more headchoppers and interaction. with your idea the layout could get pretty bad when those parts are made without of knowing where the other part is going. also it could let to problems when you have 2 people working on the coaster at the same time and they built in the same spot

yeah definitely start with the first half only, id also say that seeing as two launches are already in place, that no additional transports should be added so everyone must work with the speed they have

I would argue that having both blocks being worked on at the same time would lead to even more creative interactions, as otherwise the first block would be leading the dance all the way. With people working on both sides of the coaster, the one working on the first block might see a cool interaction with the second block, rather than just making a track in an open template. If the tracks are close enough, the two could even collaborate and work together to make sure their submissions fit together snugly. If it was one block at a time, those working on the first half would not get the liberty of seeing where an interaction could take place, and instead have to somehow imply an interaction with their submission and hope that the others pick up on it.

As for the issue of having two people working on the same spot, that is easily fixed with communication. Even if the "First Block, Second Block" idea is not clear, NL2 color codes blocks, so you can tell someone "Hey, you get the first block (red)," and the other "You get the second block (blue)." Especially with the judges wanting to add an "NL2 Twist" on this event, working on both blocks simultaneously will provide a puzzle and experience that's not normally given when working alone.

Posted August 24, 2018· Edited August 24, 2018

@Jetcoasterfan I'll be direct in your case. If you waste a turn by submitting purposely bad trackwork, you won't be allowed to participate again. Please keep your contributions in the spirit of the contest.

@Kryptos, HLcoasters, Element115 We'll just be going sequentially, one block at a time. It's important that we start to establish the coaster's style at the start, the last thing we want is to glue two halves together that don't really match.

Rule changes

A couple of rules (in the first post) have been adjusted in response to feedback. The changes are as follows:

  • We've reworded the rule about existing trackwork. Now, once trackwork has been accepted it cannot be adjusted in any way in subsequent turns.
  • Additionally, supports cannot be modified or removed once placed. Trackwork must pass clearance testing, so supporters now have the ability to encourage or deny passage underneath existing track, which will hopefully give people an additional way to influence future submissions.
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