Kadske
VisitorMember since Mar 2, 2018
- Parks
- 3
- Downloads
- 28
- Ratings
- 7
- Avg. Rating
- 4.0
- Forum Posts
- 69
Official FVD (Force Vector Design) Thread
Do the switch track or double station in NL. Leave enough space in the begin/end transport areas to link back up by hand. I personally use the pitch, yaw and xyz reading to link back up to station, but it can be tedious.
Kadske's Build Thread
Thanks for the honest feedback. I hadn't even looked closely at FDD, which looks amazing. I think the dive section would be more exciting with wing trains, being more exposed and free, but, especially after following the...
Kadske's Build Thread
Only 3 cars per train, running 4 trains pretty quickly. I figured load times would be fast with only 3 cars. I assume you're talking about the angled immelman and finale element. I was a bit concerned, but Gs check out n...
NoLimits 2 Wish List
Could you not just turn-off display of scenery? Or is that not exactly what you're aiming towards?
Kadske's Build Thread
Just an update. Here's the POV with no trimming, running the intended speed through the track. Also, some support work out of the way as well as beginning of the simple environment.
The "What Did You Just Do In NoLimits" Thread
^Wasn't that the 2nd half of the POV? Also, progress:

Official FVD (Force Vector Design) Thread
Yeah I have no issue
Official FVD (Force Vector Design) Thread
I export with segment length of 2m. I don't know what others do, but my tracks end up very similar to the FVD file. I also use a smidge of track smoothening, but I'm realizing I don't really need to use it.
Official FVD (Force Vector Design) Thread
even on intel integrated graphics, you shouldn't have issues there. Is it only when you import a nlem from FVD that you have this issue? Could be using incorrect version of NL (64 vs 32) or could use an update. What kind...
