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Kadske

Visitor

Member since Mar 2, 2018

Parks
3
Downloads
28
Ratings
7
Avg. Rating
4.0
Forum Posts
69
NoLimits CoasterReplied

The "What Did You Just Do In NoLimits" Thread

lol its actually my ride. MR RC embedded my video cuz I goofed the code. Thanks for that tho. Also, @Hlcoasters (post from 4 days ago), that looked fantastic. Roll transitions are beautiful. Layout is a lot of fun. Good...

NoLimits CoasterReplied

The "What Did You Just Do In NoLimits" Thread

Aggressive staggered B&M hyper, with a bit out-there manuevers, but not too beyon B&M IMO: https://www.youtube.com/watch?v=wEFohM3CZzE&feature=youtu.be <a href="https://www.youtube.com/watch?v=wEFohM3CZzE&feature=youtu.b...

Theme Park DiscussionReplied

2018

@ StevenX: yeah I did rougarou in back last month, then front right after. Back is a bit viscous. For front: the thrust/accel forces and lack of headbang make it awesome, and really let you appreciate layout; especially...

Theme Park DiscussionReplied

2018

@ StevenX: what rows were you riding these B&Ms in that you had bad times? Rougarou is a front row coaster, as well as diamondback. Gatekeeper's long trains and intense valleys cause the rattle. Riding GK up front is far...

NoLimits CoasterReplied

The "What Did You Just Do In NoLimits" Thread

Track isn't sectioned off properly yet, but here's the start of a launched, sorta spaghet bowl'd RMC

NoLimits CoasterReplied

Kadske's Build Thread

which 0g were you talking about? Here's POV of the adjusted layout:

NoLimits CoasterReplied

Kadske's Build Thread

I'm adjusting the finale now. I'm adding in a LCBR, adjusting layout, and fixing some shaping issues near the end.

NoLimits CoasterReplied

Rolley coasters that I dun did

The blitz could benefit from some taller areas. If you're using maverick for inspiration, think of the dives it has and the pointy air hill.

NoLimits CoasterReplied

Kadske's Build Thread

Not to bump, but here's the most recent track update. No new changes (beyond what layout tweaks I've shown in other threads), just finalized some rolls, fixed some import errors and adjusted colors:

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