Skip to content
K

Kadske

Visitor

Member since Mar 2, 2018

Parks
3
Downloads
28
Ratings
7
Avg. Rating
4.0
Forum Posts
69
DragonFly

[Copypasta from my YT comment]

I'm actually really happy and impressed with the result. The layout is fun, modest but not underwhelming or asking for (much) more. I'd like an extra element thrown in, but I say that about many real rides as well--and I honestly think the balance of what is done, when, and the general pace of maneuvers is great. Its very on brand, doesn't push the limit of what Flyers are and doesn't need to be defended or exhaustively explained to those who don't build enough to develop strong, but faithful layouts. Great work!

Theming and environment was simple, but sharp. I like the station detailing! That was pretty great while seemingly was somewhat simple to do. I need to look into doing detailing like that as stations and queues are something I've wanted to start installing and designing into my projects as well.

On a forces and vectors note: I was really happy, and honestly surprised, to see no more than 2.5g on the rider's chest pretty much max (in front car)--as well as those more fun, higher g's being present on the valleys between the big elements. Your roll rates felt perfect, after a quick refresher of watching some quick recently built flyer POVs; and I think you did a better job creating an extremely solid Flyer Package than I recently have :-X


Only thing I didn't like, or more so just didn't personally agree with, was the color of the trains (dumb simple thing that doesn't really matter much). They felt far too loud, and made the train look more awkward than it otherwise would traveling through some of the more advanced roll features, at least to my eyes.


One of the only semi-weakish areas were the terrain textures and terrain sculpting (even if the plot would be mostly flat, having some vertical texturing helps a lot). They could use some better painting and layer textures, too. Everything else is so well done that the more naked and static terrain surface stands out more than it would of otherwise.

Ultra faithful to GCI, a fun and well planned environment and layout, and superb surreal elements. Everytime I look into this project I find more details to appreciate, most recently the subtle terrain painting and auto planting. Fantastic work!

Aurora

Great work! You did a fantastic job at staying true to B&M design. I think the proposed design is 100% plausible, although I do feel like I'm left a little empty handed. I think a diving helix/inclined loop could have fit nicely and been a nice, intense finale while not losing the steam you were trying to maintain.

Sacarver

This is fantastic. Your ability to match the B&M design intracicies is amazing. The layout great with great pacing. I like the tall MCBR with the steep drop; a nice conceptual idea that doesn't feel out of place or out of character for what B&M would play with. Its a similar level of conecptual thinking and progression that we've seen from them. I honestly don't have any compaints. Everything feels real and represents attainable design. Maybe the amount of supports you used is a little much compared to what B&M manages to produce. That's one of their biggest areas of expertise, is using as few vertical structures as safely possible, creating awesome vertical views of their rides.

Serpentine Peak

This is painfully arrow. I love it.

Great mix of scenery and harsh arrow elements and layout logic. This is a great time piece. You demonstrate a great understanding of the old way of designing/manufacturing these installments. I liked all the dark elements. They also had a sort of dated but thoughtful aesthetic that fits the time frame.

Great work!

First major element was fantastic. Some of the ride felt more meandering than thoughtfully designed. The stall could have been a tad bit more peaky and could have rolled in and out of the element earlier/later respectively (see Goliath at SFGAm for when those rolls/speeds occur. Length and moments look realistic and feasible. Overall, it felt on brand for RMC. Good work!

Mega Dipper

Really fun layout concept. Pacing was good. Shaping looked appropriate and feels good. Seemed like capacity would be good enough. Criticisms: a few low air hills felt too sudden and sharp in transition. I would have liked to see the angled slow drop from these new divers on the taller drop zone element. Really nice ride otherwise.

1 to 7 of 7