Imaginaut
VisitorMember since Mar 9, 2018
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The Official Scripting Ask Thread
I don't have much experience with processing exported NL2 data but the front, left and up vectors form a moving frame along the track so maybe this helps assuming you want to convert to euler angles. Alternatively these...
Ranger Flat Ride - Manual Controls
It seems like the manual mode is only providing functions to either accelerate and move at speed (fwd or bwd) or stop causing the steppy behaviour you described. There's probably nothing one can do about this as unlike m...
The official Blender Software Thread (ask, discuss, present, etc.)
You cannot export procedural textures in a 3d model file format, instead materials using only a single image texture mapped onto the model with a uv map are required. However you can bake procedural textures to use them...
how do i
The first and last vertex are acting as a roll node, too. You can enter the corresponding menu via ctrl leftlick and change the roll angle to the value you need.
why is scripting so hard
Bestdani made something for that purpose as well. Gererally, the best way to get into scripting is to look at other peoples scripts (I mean there are lots that are publicly aviable ... ) and to try to read/ reverse-engin...
Gominolo´s questions
Don't quote me on that but I'm very sure that the "Poster-screenshot size multiplyer" simply enables you to render a screenshot at 1 - 8 times the resoulution of your desktop monitor making for a larger image. It doesn't...
NL2 Ask Thread
I don't think there's an complete overview but the chart(s) in the resource thread about track centerline gauges (and bogie distances) are somehat related to what you're looking for. However, you can always measure it yo...
Need your help to import transparent image !?
The NL2MAT editor has a tab dedicated to transparency where you can select different modes. Change the mode from "opaque" (that's the default) to "transparent" and it should work.
How to make a perfectly circular turn in less than 90 degrees
^ That's a good point, but these aren't editable after being placed which for something as basic as a circular arc seems like a handy option to have. Btw, if someone is interested, a derivation of the formula in question...
