Skip to content
E

Emonadeo

Visitor

Member since Dec 25, 2017

Parks
8
Downloads
93
Ratings
41
Avg. Rating
4.4
Forum Posts
137

FVDeez Nuts

FaceIt

Coaster

In terms of ride experience, this was a good ride. The layout is good, I can see some references to Cheetah Hunt and Fahrenheit and I was surprised about the banana roll which made it really unique and mostly still Intamin-like. The execution of track shaping was fine and smooth, but I often noticed roll wobbles and luckily only a few and minor distortions in the track. My biggest complaint is probably some of the supports: Overall you pretty much hit the style how Intamins do their supports but on especially some of the bigger supports I noticed some awkward bends in the supports which looked physically incorrect.

Scenery/Theming

Nothing to see here :)

To conclude, it's a decent and average coaster. I kinda missed the special thing that would make this coaster stand out, which is especially hard without any scenery but I guess it's still somewhat good.

Tallons

Coaster

This is a very inconsistent and B&M-untypical ride. While the forces generally appear relatively fine and smooth a lot of the elements are really odd and often far too steep, crammed together, drawn out or distorted in any other way. That being said, the roll also often suffers from wobbling around after curves or inversions which reduces the POV quality either. The supports are overall mediocre as well and lots of them seem to be placed B&M untypical and sometimes unreasonable at all.Especially the lift-hill, cobra-roll and looping could have seen a much better alternative if you look at some reference coasters. That's too bad because the entire ride excluding the scenery appears to be rushed and not thought out well.

Scenery/Theming

On the other hand, the scenery looks much more decent. I have to appreciate the dual-tunnel where I couldn't spot any visual glitches or clearance issues. Besides we're again talking about rushing things. The flatrides are placed so randomly and are completely bare-bones that it'd probably have looked better if you removed the Frisbee and Round Up unless you put fences or similarly around it. These things make the park look more clumsy than it actually is.

All in all, it's a pretty unfortunate park, because the good things like the tunnel or layout are overshadowed by a poor execution in both the coaster and scenery.

ytivarG

Coaster

This is a perfectly executed coaster. The layout is very good and the track is shaped pretty much flawlessly - really smooth transitions and of course no bumps at all. Probably the only thing which threw me a bit off was the sound of a friction brake in the final brake run (which is magnetic). Supports are also extremely accurate and completely match up with lost gravity's which is obviously referenced by this coaster.

Scenery/Theming

Nothing to see here apart from a bunch of trees and a river :)

That way I give a perfect rating for an unthemed coaster. I reserve the ratings 9 and 10 for themed coasters so consider it a 10 among all unthemed coasters. Very well done!

What an amazing recreation! It has unbelievable details and accuracy which only can be a 10. Speaking of flaws there are only extremely tiny ones in the track-shaping. (I can only base this rating on videos and images of The Smiler as I have never ridden it personally)

Articos

Coaster

Right off the bat everything seems quite arbitrary and random. The signature elements are there however they connected extremely weirdly and untypically for B&M. And while the track is shaped pretty smooth a lot of the elements are distorted and don't look right. Two elements I really think are well executed are the Immelmann and the Zero-G-Roll but other than that there is not a lot to praise significantly. The first drop on B&M Divecoaster are not immediatly straight down but rather have an increasing radius until it hits 90° right before the pull-out. I think the second drop actually looks a bit better concerning this. Also the Diveloop's entrance is too steep and drawn out on the halfloop which should be the exact other way around. The rest of the coaster consisting of the twisty bits is fine - it's executed smoothly and more reasonable then the first half. Also the supports are partially extremely broken - like literally - especially on the first drop and zero-g-roll are some very odd shapings, also the beam's are mostly too thin. In the ending the thickness is fine but anywhere else it wouldn't be enough to hold the heavy coaster. In some parts the beams are even intersecting with other objects so I recommend to place them more carefully in the future.

Scenery/Theming

The Scenery is okay to good. Especially the pavements and the observation tower are a nice addition to the park despite not being too special. Then again the lighting is quite random with one even hovering above the ground. It's just my opinion but I think the purple colors don't fit the green track very well. Besides, the terrain is okayish. It's hard to create realistic terrain in NL2 so I think it's fine, maybe a bit to round and tall in some regions.

Overall it's a mediocre coaster which could use all sorts of improvements. Everything seems quite rushed and not thought out at all. Some objects like the supports I have no idea how you overlooked that. I mean it sometimes happens but these are really obvious errors which shouldn't be hard to correct if you put more time into this creation.

Dark Forest

Coaster

I liked how the first half of the layout had tall elements while the second half stayed low to the ground. In general the layout reminded me of a hybrid between Icon @ Blackpool and Flash @ Adventureland, so I can definitely see the Mack in it. Also, the track-shaping is pretty smooth however there are quite a few wobbly bits and the shaping of the loop as well as the first zero-g-roll look very off and unreasonable, but all in all it's still good. Yet the supports are kind of odd too, they are often a bit too thin and don't look like actual supports by Mack (except the looping, that one is gorgeous).

Scenery/Theming

This category was what really pushed the rating up. Nice sound-atmosphere, good station, great pavements and fancy illumination are really improving the park. Despite its dark theme the way the trees are lightened up in different colors really make the ride unique and interesting.

Overall what makes this a great coaster is mostly the scenery. The coaster itself could have some slight improvements here and there but all in all still a great park.

Mountain Bikes

Coaster

For the majority the track is shaped very well and smoothly and the layout is surely interesting. I mean this is a really long ride which is good but the section where it dives down and goes up the cliff look ridiculous on a motorbike coaster. So while the sections going through the forest are very enjoyable and done accurately the cliff interaction seems arbitrary and also shaped unreasonably. If we ignore this fact we have a great and definitely LONG motorbike coaster.

What the supports are concerned I have nothing to complain about. They are simple and realistic like on actual motorbikes - except for the cliff-sections. You'd need a lot more complex supports than that to make up for the steepness.

Scenery/Theming

The forest is gorgeous. I really like the terrain interaction (except for the cliffs) and near-misses between the trees and hills. You executed the style of a mountain biker biking down (and up?) a mountain very well (except for the cliffs). Besides, I also liked the paths and some subtle smaller details in form of turnstiles which does create a park-feeling up on a hill.

Overall a great, smooth and good-looking coaster hugging the terrain. (except for the cliffs)

Forest Runner

Coaster

Very well executed ride! Super smooth but not drawn out trackwork. I think you nailed the ratio between speed and tightness. In other words it didn't feel too rapid nor too drawn out. What the coaster is concerned I probably only find the top hat to appear too spiky, other than that I have nothing to complain in particular about.
Also great use of the custom modern Intamin trains. They really fit the style and the reference to Flying Aces is definitely there. The supports are also 100% realistic and truthful to Intamins. In fact, I was suprised how amazing the non-inverted loop looked. Good choice using it as your signature element!

Theming/Scenery

The forest looks amazing - overall great use of foliage elements and subtle terrain tweaks. The plaza is also a nice addition but rather basic. I actually like the focus on the coaster and forest so there is actually nothing I missed.

In conclusion, the combination of the natural near-misses of the dense trees and the fast-paced Intamin Blitz is a great experience and especially profits of its very well done execution!

Terra Phase 3

I think I don't have to say anything about the individual rides. Just look at the screenshots above. I mean even the coasters are extremely good. For such a large project you would at least expect some sloppy made things but everything is very thought out. Just like in real-life the park isn't in a grid or something - it's rough layout just as spontaneous with amplified and genius path passages and near-miss theming all in a small space without cramming attractions and buildings together.

28 to 36 of 41