This is the definition of (almost) executing a concept from start to finish. Even though the general idea is pretty simple you guys got really creative with it. The whole support structure, the boat ride passing through a channel under the ride. Only thing is that the station has no entrance or exit and the island the station is sitting on isn't reachable either.
Anyways, still did a fantastic job.
Emonadeo
VisitorMember since Dec 25, 2017
All your coasters are so good and this one's no exception. Everything felt very carefully done. From the track shaping to the supports, to the LSM fins and sensors. Also, you are completely right, it does feel more like a Mack, I literally thought the same before reading the description.
TL;DR: Clean and simple. Very well executed from start to finish. Some of the supports look a bit funky but I'd stay it's still something I could totally see B&M doing (i.e. Great Bear). Also I wouldn't have a better solution, soooo yeah.
Wow, what a great creation. The layout is for sure one of the coolest I've seen. I would call it an "organized mess". Just like The Smiler, it looks like a speghetti bowl but genius and unique at the same time. Also, the Theming. Boi, the station and queue look sooo good. I would sit here days counting all the good stuff. Only some criticism on a few of the supports. Most of them are completely fine but some of them are questionable and clip through plants.
Not a huge fan of this ride. Even though Maurer does a lot of weird stuff with their coasters I don't think you executed it very well. It starts with the inversion, the train nearly stalls on it. I am aware that Maurer does some pretty slow inversions but not THAT slow. The top hat following it does the exact opposite, the train goes way too fast over it. First Drop and rest of the ride is fine. Not sure if the curved brakerun was really necessary but I give you the benefit of the doubt. What I did like in fact was the way the terrain interacts with the coaster, then again the foliage feels quite slapped together. Now I don't expect you to place every tree and stone carefully, but there is literally a huge stone blocking the entrance. To me that just proves that it isn't a lack of skill but simply a rushed creation.
Good job on successfully making a solid coaster in FVD in 5 hours! Even though the strict time limit was definitely noticeable, you were able to make an overall convincing coaster. You nailed all the inversions, airtime hills and 2nd drop. The first drop is pretty good too, although not as perfect as the 2nd one. Also the 4.2gs on the 2nd drop caught my eye pretty quickly, that's way too forceful compared to the rest of ride. Plus the coaster isn't supported well at all (time limit, yay), but I still admire your braveness using FVD. All in all, well done!
First of all, this ride looks awesome! You kept the theming consistent from every angle. The queue itself was fun to walkthrough and to look at all the details. There are no visible spots left blank, you did a great job on creating a very immersive piece of land.
Unfortunatly the coaster couldn't quite live up to the theming. The first impression set the bar very high. Even though the coaster was overall fine, it wasn't as extraordinary as the theming. Ignoring the theming, in terms of track shaping and layout it was a pretty average ride, also lacking in length.
Overall still an outstanding creation. Gorgeous theming around an average coaster you made there. Keep up the great work!
Note: This review was published before the winners were announced.
This Coaster has an amazing first impression. The entire layout of this is coaster is simply amazing and fits great into the narrow template with all its restrictions. A lot of contendors (including me) built a rather simple out-and-back layout and thus barely used the spaces on the land. However you filled that gap perfectly with a realistic and unique solution. In my opinion the layout would be a straight 10 for this contest and was without a doubt my favorite of all 17 entries.
The execution is mostly done well too. In particular the initial drop and zero-g-roll/helix combination near the end appealed to my eye which looked smooth and reasonable. I can't agree on the two Immelmanns and second drop though. I felt like the exits of the two inversions were too steep and banked too quickly out of being upside-down. As for the second drop the shaping is also a bit awkward as it started to pull out of the airtime very early on which left out the snap on Divecoasters where you would hear the iconic touch down of the car suddenly experiencing positive gs in a fraction of a second.
The supports are probably my least favorite bit of the ride. I really missed the B&M feel in those. First of all the density is quite unbalanced - mostly notable on the lifthill and initial drop. And while you have to cope with the restrictions of this contest they could have been placed a lot better, especially since Divecoaster genuinely use very few supports on lift-hill and drop. I've also noticed some clipping on some places which looked very weird and unnatural. Another large issue I found for myself were the supports on the area around the observation tower. Those right there look very odd and too intertwined to be B&M, as well as that one very weird bend halfway through the support on the inclined Immelmann in order to respect clearance. I am sorry, but the supports were not the finest I expected.
Overall this coaster is still very good but unfortunatly with a few obvious issues. In this tough competition I don't think it will score first place but I am quite confident that it will make the top 10 if not the top 5. The supports and selective trackwork is visibly inferior to other entries which is a bummer considering how amazing the layout is which is the hardest part to come up with in this competition.
Coaster
I genuinely dislike being mostly negative but I think most of the users here already pointed out all the wrong things with the track so I will not go over those again.
Scenery/Theming
Good lord, this is top notch. I have seen quite a few very good creators here now and speaking of the scenery you are on the same level as some of the really great creators here. Not only the attention to detail, also the scope of this project is simply stunning and these two things are rarely seen together. I think it's obvious what your talents are and I am looking forward to seeing some of the next creations you might do in the future. Keep it up!
