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Emonadeo

Visitor

Member since Dec 25, 2017

Parks
8
Downloads
93
Ratings
41
Avg. Rating
4.4
Forum Posts
137

FVDeez Nuts

Earthquake

Coaster

Boy, that looks real good! My favorite part has to be the beginning. From the drop to the zero-g-roll the layout is great with some nice views you get from the path. The execution doen't lack perfection at all and thus also the lateral forces are rather low. But still the problem is the second part. The entrance and exit of the cobra-roll pull 5+gs which is a no-go. Especially for B&Ms. After that slip though, the forces are good looking again. However the layout from that point on is mediocre. It isn't unrealistic but 3 times 270° helix back to back? Come on, you can do better than that. Still the overall coaster is good and mostly rides like a B&M even though I again think some of the prefabs don't fit perfectly. Well done!

Scenery/Theming

My thoughts on the scenery are pretty much identical to your other coaster, "Troposphere". The terrain is fine. While I like how the cobra-roll is sunken into the ground the hill behind it looks kind of unnatural. Other than that, boy the path is placed perfectly with these stones around it. It is a slightly bit repetitive but I can't deny how good the views on the coaster are.

You managed to create a good looking park and a coaster with a great first half. Too bad the second half prevented me of awarding you with an 8 :/

Troposphere

Coaster

I was really pleased with the pictures you sent on Discord but I have to admit the reality kinda let me down. The layout is pretty good and the lift-hill and the first drop are gorgeous but there are some problems in terms of forces of this coaster. Right after the drop you experience more than 4 Gs and also the first fly-to-lie is significantly too spikey and thus have intense lateral forces. Then again the following lie-to-fly is shaped nice and smoothly. The helix and inline-twist were really bumpy and awkwardly shaped in a way that the inline-twist is shifting the train weirdly to the right with a resulting s-bend on its exit. Overall the supports are okay yet some of the 90° ones don't look right - the standalone coaster could really receive quite a few improvements but I still enjoyed the layout.

Scenery/Theming

Holy heck, this lifted your score immensly. The foliage work looks amazing - especially on the predrop the stones and ivy work beautifully together and the custom skybox and lighting gave it the rest. You did a great job at using textures and elements! Very good!

Coaster

It's really interesting to see an RMC TRex pop up. And that being said this will be hard to judge because there is no actual TRex yet so I will base my opinions off of the existing Raptor Track design. The layout is pretty good and looks unique but still like an RMC, you implemented a lot of whippy turns but also some gentle parts and to me you nailed that part. Also, that double heartline roll was an amazing final element which kind of reminded me to Outlaw Run. The track is executed well for the most part but I noticed a few wobbly parts. While RMC does a lot of swinging around these wobbles still felt out of place and they could have been done more smoothly without sacrificing the actual bank. That's most prominent on the first hill and the final helix.
Supports-wise I missed the RMC in those. Though the Intamin rectangular tube fits great to the track I would have preferred if you used the same WTF-supports RMC uses on the Raptor track.

Scenery/Theming

The scenery was quite good as well. I can't deny that all the shapes are pretty simple and the texture rather repetitive but a custom station is always a plus-point because it's a change from the standard generated station building. On top of that, I appreciate that you also put some effort into a custom terrain texture and a music environment even though the soundtrack is sometimes extremely overdriving and I doubt that's the fault of my headphones. Still the environment is decent and adds a nice subtle touch to the park.

Overall this was a great coaster. There are barely things executed poorly and you often included some small details which make this park thoroughly enjoyable. Well done!

Coaster

I simply love it. The layout is pretty much perfect and the track shaping is absolutely great. Whether you did it with FVD or not, I have to say that everything looks like it should be. From the thickness of the spine to the old-school offset between rail connector and support-beam everything is extremely well created and feels flawless. That also includes pacing of the ride and the brilliant capacity, the ride is constantly spilling out trains while the station waiting times are still reasonable. That's what Universal wants and overall with the coaster alone, you hit the nail on the top by making a Hulk inspired B&M sitdown.

Scenery/Theming

That, in particular, blew me away for the most part. I am probably a bit biased because I adore any Carribean/Polynesian/Hawaiian (they're all pretty close imo) setting. I loved how everything was laid out. Even though you can consider the placement of the paths rather simplistic it still gave gorgeous views on the coaster. Also might I add that you have talent at making terrain and especially texturing it. All the colors worked greatly together - the subtle mixture of grass, dirt and different colored rocks look phenomenal. In fact, there are only a few things I noticed didn't quite match up the way I expected: First of all in some areas near the entrance of the park you can here the song play twice at an offset which is really weird and unfortunate. And the only other thing I can think of right now is the indoor part of the queue. I liked how sometimes different elements of themed objects popped up next to the queue however there were sometimes sections as well as inside the station where I kinda missed some details. I can't point out in particular what it is but you could compare it to an unseasoned stew where you don't know what's missing. But hey, you're park is still outstanding and deserves definitely a 9.5

Streamline

Coaster

What an amazing coaster. Gorgeous track-shaping (what would you expect from FVD?), gorgeous support structures which are just as crazy yet realistic as on the real Intamin inverts. The layout is amazing too and with that signature element after the second launch just a beauty on its own. The attention to detail in the supports is just phenomenal, perfect tube size and no clipping as well as a good placement of flanges.

Scenery/Theming

Holy crap, the details are just mind-blowing. You actually prepared gaps for supports to pass by and concrete foundations for them to be screwed into. The scenery and the coaster are literally seamless. There's no step between the coaster's polygon- and texture-details and the ones from the scenery which make the entire park look as if it's made from one single cast. Love it. And boy, that functioning elevator with the stairs going around it. Great. The terrain also works extremely well with the layout of the coaster and the reeds leading down to the river are super nice.
Only one little thing I didn't really like. The park is really exposed to the unused land around it. The path is suddenly sliced off and the forest ends also pretty abruptly. I really wished that was embedded a little bit better into the surroundings.

Overall still a hilariously amazing coaster/scenery combination which works extremely well together. Good job!

Leapin' Lizard

Disclaimer: Don't be discouraged by the low rating from creating coasters - And if this is one your first coasters then holy shit, that's damn good for someone who just starts out. I am still forced to rate it objectively though, so here we go.

Coaster

One thing I was surprised about was how smooth this was. I really only noticed one bump however the coaster also felt like it was going in slow motion. That means all the elements are too drawn out (except for the final two bunnyhops - these are almost perfect for some reason). B&Ms are in fact more graceful than others like Intamins but you exaggerated a lot. As for the lift-hill, the pull-out started too early, maybe try aiming for a kind of circular shape, then it should work out better. The drop is also too steep, looking at reference pictures is one of the best ways to get at least the rough shapings correct. Same goes for the supports: I highly recommend not using prefabs because the angle between the vertical and sloped beam is far too low which can only make a coaster look unstable and the custom ones you did actually build don't really make sense either. So again - reference pictures :)

Scenery/Theming

I like the way the coaster uses the valleys of the bumpy terrain to dive into, however, the terrain is quite arbitrary. I don't mind some subtle hilly bits here and there but you have to figure to what degree it feels realistic. So looking at it I think the scenery is fine and neither particularly realistic nor unrealistic.

Overall a bad coaster comparing it to the full list of creations, but still, for beginners, I think this is a very good ride. Keep training I am sure you can make at least good rides within a few months. :)

national park

Revenge

The best coaster in this park - it's really smooth and only sometimes a bit wobbly around the roll axis. The layout is pretty interesting too and only a few sections felt kinda random and unnecessary. The supports on the lift-hill are also done very well while the rest of them are fine. Sometimes on especially overbanked curves I'd definitely chosen a different type of support because they are not respecting clearance. Another thing I really liked was the interaction with the environment - I think you did a good job embedding it into the surroundings.

Silva

This is an okay coaster. You got a lot of shapings right but there are some curves are rolled and shaped a little bit awkwardly but these were overall only minor mistakes which is why I still liked it as an average coaster. You chose the wrong support connectors tho.

Akaido

Another average coaster even though the layout is great. Just like "Revenge", it uses the environment well and as motorbikes are genuinely low to the ground I think that this is done nicely. However the support connectors are yet again wrong and the helix around the lake is missing vertical beams which would make the coaster physically impossible. Also, I noticed again the misuse of cross-tie spacing - it suffers from the same mistake as the Arrow you posted earlier so I am not going over that again.

Scenery/Theming

This really pushed the rating up. Even though the coasters themselves are only average, the park is laid out quite nicely. Not sure why "Revenge" has no exit stairs but all the stations and storages are very well integrated into the pavements. Additionally, I loved the terrain and the foliage which made the park feel really natural - this is done very nicely.

Overall it is a good park. While the coasters are about average I think the scenery and especially terrain are good! Following your other creations, I can see a slight improvement in quality - Keep it up!

Arrow

Coaster

The bumps in this ride are perfect. Not sure whether they are on purpose or not but if they are - good - if they are not you're lucky at having them at the right places. The onride POV felt extremely like a classic what the track-shaping is concerned. As long as you don't carry the bumps over to B&Ms or over manufacturers than Arrow and old Vekomas I can see a ton of potential. Huge plus point for these bumps xD
Besides, there are unfortunately quite a few things wrong with this coaster. The cross-tie spacing is really unreasonable and bad looking, that probably is because of the radical change between low and high stress. While Arrow sometimes does change the spacing, they only do it rather subtly so I'd probably only touch the low stress, normal stress, and high stress. Also, keep in mind that high cross-tie density is used in the section with great forces and low ones in sections with less. That means that especially in the valleys and corkscrews you should use normal or even high stress rather than low stress.
The supports are not very likable as well. The loop and corkscrew supports are too thin and the normal supports are placed too far apart from each other. For these mistakes, I highly recommend looking at real images of Arrows while building them in NL to get a more realistic result.

Scenery/Theming

I really liked the use of terrain textures - you kinda seem to know where rock and where grass has to go. Other than that the scenery is extremely simple but not necessarily something any coaster needs. So I guess what you created did the job.

Overall an average coaster. There are still really obvious mistakes but I can't deny how realistic the track shaping felt in the onride POV even if the loops are too big for an Arrow which genuinely builds small and forceful loops.

Coaster

This is very well executed. The layout really profits from the scenery so this is great too. I really like how the non-inverting loop and the horseshow going through it create a very nice signature element. And on top of the track is shaped smoothly without bumps or wobbles as well as the supports which are in fact very Mack-like and realistically placed.

Scenery/Theming

What I probably enjoyed most about the coaster is neither the coaster nor the scenery themselves but rather how well both fit together. The entire place looks fluid and thought out well. The pavements don't have an arbitrary layout and the supports don't intersect unnecessarily with it despite the coaster's good interaction with all the paths. Even if the objects used are not special at all you used them greatly!

Overall a pretty darn good ride. I wish I could give it an 8.5 because I think it's not quite a 9 because the used items and the layout are quite simple but still it is indeed a very good park. Good job!

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