Overall this is a good coaster. The layout is great and works very well with the theming and landscaping. I also appreciate the small details like the chain and custom loop supports. Unfortunatly the coaster does suffer from a few janks. While the track shaping is good for the most part the heavily trimmed airtime hill is quite the eyesore and I think some of the supports could have used a bit more love.
Emonadeo
VisitorMember since Dec 25, 2017
I love everything about this EXCEPT for the coaster.
First of all the whole atmosphere, scenery and sound effects are great. The huge sign looks fantastic, the sky and sun position create some fabulous rays shining through the trees and support structure. Music is a great addon as well and the chain lift sound, uuuuhhhhh!
The coaster itself is okay, I was definitely underwhelmed after my first impressions. Not a huge fan of the layout, I didn't see the point in that super long predrop section. You kind of combined Wildfire's turn, but instead of the first drop you go into another weird dip and then finally into a barrelroll drop. The track shaping itself is mostly good but has a few questionable looking sections. Also the support structure is very mediocre but at least you got the metal rail connector beams done.
Overall, unarguably a good effort but left me with a little unsatisfying aftertaste.
First of all, I love how the entire place and ride looks. In really like how the coaster sits on the island, I can well imagine how this is part of an actual parc. Scenery-wise, you used the ingame items at high potential. Supports could be improved quite a bit, I didn't really see that B&M flair about them. Also the trackwork wasn't as fabulous as I wish it were, since it's FVD. Generally the shaping is very good but in terms of FVD it looks like you struggled at some parts, like the inclined diveloop is pretty cool but kinda poorly banked at the same time. Still, not a bad coaster at all, you took risks that slightly paid off.
Nailed the shaping (FVD, duh) and the layout is amazing, especially the sync on the highfive element always worked out! Great and realistic pacing throughout in the style of good ol' Maverick, though, I am not a huge fan of the forest-type theming since it covers up a lot of this beauty that you'd want to be in the spotlight, but either way you did a fantastic job!
Pretty good effort for a B&M made in 2 days. It isn't perfect but I don't have any big complaints either. Shaping, supporting are in check and follow the B&M "formula". Also really loving the island scenery, it's a nice and simple mix-up to the standard environment, despite not being realistic to throw a coaster onto a remote island.
The trackwork is relatively good but that's already it. The supports (that aren't prefabs) barely match the real coaster and look just weird in general. There are supports clipping straight through the station and there is distorted speaker that on the track shortly after the lift. Also you left a speed measuring SCO on the track.
Dang, you just threw away a lot of potential by rushing the creation.
I really like how you design your coasters. The theming, the effects, the coaster's layout and the queue interact work so well together. All the details are simply pleasing to look at and the apocalypse theme is consistently present throughout the place. The actual coaster is probably even the weakest part of the creation. Don't get me wrong the coaster is good, it just doesn't blow me away. I think the layout is great, only the Dive Loop feels a bit ambiguous as a final element. Also not sure how I feel about the -1,4g but I give you the benefit of the doubt as I am not a Premier LIM coaster expert. Track shaping is also nice and smooth but it does have room for improvement, I am still missing that certain something about your coasters.
Anyways, you created a fantastic experience as a whole. Definitely enjoyed it a lot.
I really enjoyed this ride. Apart from the questionable but smooth track shaping (1.1g lateral forces) and the train getting painfully slow on its way back, you did a great job. The idea of a back to back track tower is pretty cool and you came up with a realistic layout. The theming is great as well, good effort on the queue and station building. The foliage seems a bit too random and scattered for my taste but I still think rating this 8 points is just fair. Looking forward to see you (hopefully) improve on your trackwork, other than that, good job!
Another beautifully executed coaster (who would have guessed). By far the best thing about this ride are the chasing lights, and I think everyone would agree with that. Generally speaking the entire scenery is great. I always appreciate custom foliage and proper pathing in NL2 parks, it adds a lot to a ridecompared to a coaster slapped onto the grasslands.
