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Delay

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Member since Dec 24, 2017

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128
NoLimits CoasterReplied

The "What Did You Just Do In NoLimits" Thread

Okay, sure... Why not? What exactly is so wrong with it that it deserves to be described as "not looking good"?

NoLimits CoasterReplied

Delay's Construction Thread

Because the appropriate coaster style is not in the game program, I decided to turn Arachnophobia into a spinning coaster. I think it also fits the layout quite well; lots of turns, (hopefully) lots of spinning. Wait, Ar...

NoLimits CoasterReplied

The "What Did You Just Do In NoLimits" Thread

A work of art. Beautiful.

ImagineersReplied

The Official 3D Modeling Thread (Ask, Showcase, etc.)

It seems like you're using the default reflections NL2 provides, not cubemaps. The default reflections ignore scenery and, as a result, you get a green reflection from the grass texture for the terrain.

NoLimits CoasterReplied

The "What Did You Just Do In NoLimits" Thread

So it's now 105% the original size? 100-(-5)=105.

ImagineersReplied

The Official 3D Modeling Thread (Ask, Showcase, etc.)

Haha... so funny.

NoLimits CoasterReplied

Delay's Construction Thread

I worked on the terrain some more! The texture is white for better visibility. I tried to add a good amount of bumps. I really want this to look like a rock cliff... What do you think about that? (You can kind of see how...

ImagineersReplied

The Official 3D Modeling Thread (Ask, Showcase, etc.)

^That doesn't seem like what I'm going for. You start with the premise that I have two seperate meshes; I have one continuous one. ^^^Here's the situtation: As you can see, there are lots of pieces in the UV editor that...

ImagineersReplied

The Official 3D Modeling Thread (Ask, Showcase, etc.)

I've tried UV unwrapping my merry go round. Is there a faster way to make multiple parts of the mesh share a texture other than putting them on top of each other in Blenders UV editor? That's what I'm currently doing six...

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