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The Official 3D Modeling Thread (Ask, Showcase, etc.)

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But seriously I learned more about the interface than I ever had in any other tutorial... It's snarky AF, but it's effective...haha.

It seems like you're using the default reflections NL2 provides, not cubemaps. The default reflections ignore scenery and, as a result, you get a green reflection from the grass texture for the terrain.

Posted February 1, 2018· Edited February 1, 2018

(Nearly) Finished scene in UE4 to help with learning substance painter and overall environmental art.

(click for full res)

Posted February 15, 2018· Edited February 15, 2018

Once it's a DAE you can also tweak, scale, and texture the model in Sketchup if you need. I find that the models I export from Inventor end up being too large.

Posted March 1, 2018· Edited March 1, 2018

Here is my first attempt at a coaster seat as I am learning Fusion 360. It's pretty basic but I guess I'm learning :)

Looks good so far. I actually quite like it being open air below ground level, it's quite novel.

Depending on what type of modern aesthetic you're going for, I'd consider increasing the gap between the station walls and ceiling, to make sure it doesn't look too claustrophobic.

Hoping someone might be able to help me with something here..
Every time i try to unwrap parts of my Delorean shell to texture it, i get the issue shown in the image below, where the front wheel arch is messed up.

No idea what's causing it, and i've never had this happen when unwrapping something before. It's only when i do the sides of the model that it happens.
And i really don't feel like moving each of the vertices into place manually..

Posted May 3, 2018· Edited May 3, 2018

^ Blender sometimes fails to unwrap concave n-gons. Or to put it in English, triangulate the wheel arch faces (Ctrl+T) and unwrap again

^^ in edit mode, press U and then "Project from view" (your faces must be selected, exactly like in your screenshot ). It's not always a good method because the perspective can be deformed, but it can be useful on geometric objects.

Cool, thanks guys. Tried both suggestions, and they both worked equally well.
I'm usually a bit hesitant when it comes to adding faces to something that already has a fair few faces in it, but that worked.

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