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bestdani

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Member since Dec 24, 2017

Parks
6
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4.2
Forum Posts
278
ScriptingReplied

Daniel's NL2 Stuff - NEW: Convert Images to Objects!

It is, since in all these cases this option is ticked for demonstration purposes:

ScriptingReplied

Daniel's NL2 Stuff - NEW: Convert Images to Objects!

I have uploaded a new Sound Setup Tool that is probably a replacement for the Sound Spheres since it uses script parmeters: Steam Workshop Google Drive (temprarily link)

NoLimits CoasterReplied

The NoLimits 2 Mega Resource Thread - Guides, Tools, Scripts

I have updated the blender 2.8 track spline importer, for now available from my github repository.

ScriptingReplied

The Official Scripting Ask Thread

A good question, I would check if one of the on...Mode methods are being called or even called in a certain sequence.

GeneralReplied

Particle Effects and Cubemaps?

This might be caused by a material effect on the default fog particles that rotates the fog particles towards the camera automatically which is often used for particle effects like that. This makes the fog look more real...

NoLimits CoasterReplied

The NoLimits 2 Mega Resource Thread - Guides, Tools, Scripts

Maybe someone wants to put the link to my steam guide with a collection of small very short various tutorial posters (and that will grow over time): to the guide

ImagineersReplied

The Official 3D Modeling Thread (Ask, Showcase, etc.)

There is both a dae import and a 3ds export option in the File -> Import or File -> Export menu in blender, this should work straight forward. But since in NL2 the up axis is Y you have to rotate around Y as well, I don'...

ImagineersReplied

The Official 3D Modeling Thread (Ask, Showcase, etc.)

When exporting key frame animations ensure that this option is selected (affects both 2.79 and 2.8 beta builds afaik): I can't remember what's the exact issue with the Matrix option, but there was one in combination with...

NoLimits CoasterReplied

Frame Rates

No in the first example in the model file (collada in this case) are multiple sub elements that for example can be clipped or moved by scripts individually while in the second example these have been combined into a sing...

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