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bestdani

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Member since Dec 24, 2017

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6
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4.2
Forum Posts
278
ScriptingReplied

The Official Scripting Ask Thread

The update news and the com.nolimitscoaster.SceneObject API documentation give pointers to where to look and in general a better idea how to use it.

ImagineersReplied

The Official 3D Modeling Thread (Ask, Showcase, etc.)

For these things one usually uses tiled textures. With techniques like blending two textures controlled by for example a blend texture / channel or a even vertex colors you can hide the tiling effect. Instead of pure til...

ScriptingReplied

The Official Scripting Ask Thread

Oh and I forgot: https://github.com/geforcefan/NoLimitsFramework is also an option which might be even simpler to extend due to its object oriented design.

ScriptingReplied

The Official Scripting Ask Thread

Hello, when you open the NL2 Help, go to Scripting API / Class Overview / com.nolimitscoaster.Section to get all methods to control the section like you can with the controls in full manual mode (and even more). When you...

ImagineersReplied

The official Blender Software Thread (ask, discuss, present, etc.)

I'm trying out a new video concept:

GeneralReplied

New User

There is a basic written tutorial inside the manual and a series of live stream recordings from the official NL2 YouTube channel: first episode

ScriptingReplied

The Official Scripting Ask Thread

NLVM files are technically just normal text files, you can right click on the file, select open with and select notepad for example as the default application to open NLVM files with. By the way, I have released an in ga...

ImagineersReplied

The Official 3D Modeling Thread (Ask, Showcase, etc.)

There's are no special tasks in your modelling tool (Sketchup) involved, In a nutshell, you have to add entity colors to your NL2SCO object and then use the programmable NL2MAT shader core to define how the entity color(...

NoLimits CoasterReplied

The "What Did You Just Do In NoLimits" Thread

No you can also mask / color that with textures, look here.

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