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bestdani

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Member since Dec 24, 2017

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278
NoLimits CoasterReplied

NL2 Ask Thread

As far as I know there is no emission texture channel assigned for the NL2 trains, threfore you would have to model your own 3d model piece that fits onto the train and attach it and use the nl2mat editor to assign the e...

NoLimits CoasterReplied

NL2 Ask Thread

The idea is this: Demo: import com.nolimitscoaster.*; import nlvm.lang.System; public class TriggerDemoDetectTrain extends Script implements TrackTriggerListener { // assumes you have not more than 4 trains on the coaste...

ScriptingStarted a topic

Template for terrain heights

Some template to enter / import terrain heights using the scripting API: Save this as SetHeight.nlvm and then use in the advanced tab the nl2script description editor to set SetHeight.nlvm as the Script Class there and a...

ScriptingReplied

The Official Scripting Ask Thread

Unfortunately this script has not been designed in such a way that it would be just some minor change at some single point in the code to do it for every case. But in principle you would have to replace everywhere where...

ImagineersReplied

The Official 3D Modeling Thread (Ask, Showcase, etc.)

https://www.blender.org/ also runs on Macs and is a versatile free 3d creation suite with feature worth thousands of dollars.

ScriptingReplied

The Official Scripting Ask Thread

Hi, you have not only one but several syntax errors in your code and you also have several semantic errors in your code as well. The script interpreter is only capable of detecting the syntactical one by one and after th...

GeneralReplied

How to make a perfectly circular turn in less than 90 degrees

visualized:

ImagineersReplied

The Official 3D Modeling Thread (Ask, Showcase, etc.)

In addition to my previous post you might be maybe interested in seeing some techniques for using blender only for creating an optimized 3d game asset including PBR texture effects, level of details (LOD) and general org...

ImagineersReplied

Photogrammery in NL2

I was aware that this works with google maps kind of manually but google earth studio is probably a much better choice for this! Thanks for sharing this information!

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