The NoLimits 2 Mega Resource Thread - Guides, Tools, Scripts
Does anyone have DasMatze's Theme Park Railroad Objects for non-steam?
If anyone has an interactive door script, id appreciate it if you could post it in here!!
I will look for it.
I assume u mean the actionbutton on your mouse / touchpad to activate (open / close a door) ?
import com.nolimitscoaster.;
import nlvm.math3d.;
import nlvm.lang.Math;
public class DoorClick extends Script
{
protected static final float DEG = (float)Math.PI/180.f;
protected String SCRIPT_NAME = "Door";
protected String TURN_NAME = "Door";
protected String HANDLE_NAME = "Handle";
protected float PHI_MAX=-82DEG;
protected float PHI_T=2.f;
protected float PHI_Ta=PHI_T/5.f;
protected float PHI_HANDLE_CLOSE=0DEG;
protected float PHI_HANDLE_OPEN=-12*DEG;
private bool change = false;
private bool open = false;
private float t=0.f;
private float phi,phiCurrent,phiTarget=0.f;
private Vector3f clickPos = new Vector3f();
private Vector3f dis = new Vector3f();
private SceneObject obj;
private SceneObjectElement turn;
private SceneObjectElement handle;
private bool inv=false;
public bool onInit(){
obj = sim.getSceneObjectForEntityId(getParentEntityId());
if(obj==null){
System.err.println(SCRIPT_NAME + ": Object not found");
return false;
}
turn = obj.getElementForName(TURN_NAME);
if(turn==null){
System.err.println(SCRIPT_NAME + ": Element " + TURN_NAME + " not found");
return false;
}
handle = obj.getElementForName(HANDLE_NAME);
if(handle==null){
System.err.println(SCRIPT_NAME + ": Element " + HANDLE_NAME + " not found");
return false;
}
clickPos=handle.getAbsoluteMatrix().getTrans();
return true;
}
public void onNextFrame(float tick)
{
if(change){
phi=phiCurrent+(float)Tools.switchRampC1(PHI_T,phiTarget,PHI_Ta,t);
turn.setRotation(0,phi,0);
if(t>=PHI_T){
open=phiTarget==PHI_MAX;
change=false;
handle.setRotation(0,0,PHI_HANDLE_CLOSE);
clickPos=handle.getAbsoluteMatrix().getTrans();
}
t+=tick;
return;
}
if(Button.isPressed(Button.ACTION)){
sim.getViewPos(dis);
dis.sub(clickPos);
if(dis.length()>0.9f) return;
change=true;
handle.setRotation(0,0,PHI_HANDLE_OPEN);
t=0.f;
phiCurrent=phi;
phiTarget=open?-PHI_MAX:PHI_MAX;
}
}
}
Does anyone got a boomerang script
Here's a boomerang recreation tho IDK what a so-called boomerang script would achieve or how it would work.
Calenclark posted on March 2nd, 2022
Does anyone got a boomerang script
Soko posted on March 3rd, 2022
Here's a boomerang recreation tho IDK what a so-called boomerang script would achieve or how it would work.
If you want to make a standard boomerang you don't need a script, just go in the coaster properties, and in the mode tab there is the operation mode, just click it and a drop down window will appear and there is an option called shuttle mode, that is the boomerang mode. Be warned tho some things will be different!!!
NL2 has an update to 2.6.2.0
bearing posted on March 3rd, 2022
If you want to make a standard boomerang you don't need a script, just go in the coaster properties, and in the mode tab there is the operation mode, just click it and a drop down window will appear and there is an option called shuttle mode, that is the boomerang mode. **Be warned tho some things will be different!!!*ty
soko
ty
can someone give me a script that i can make it start by launching backwards then go into a ejector hill into a 90 degree spike then drop hit 4.5-5g for on level out on level up 5g then into the airtime hill and launching fowards into like an ejector airtime hill -1 to -2g then into a 5g cobra roll into like a Loop
Into a launch that leads into another airtime hill then a 110 degree spike then goes down hits 4g then goes back into the airtime hill -1.5g into cobra roll 5.3g into airtime hill then go slowly into station
can someone help me script a shuttle launch
MrRC posted on May 20th, 2018
Rik je hebt een PM, check your PM box.
can i have that also
Hey, I know the Roar Kit from TheCodeMaster already exists, but I'm seeing a pack called "New Roar Kit" with files that are named:
Roar A - B&M Standard.nl2sco
Roar B - B&M Quieter.nl2sco
Can somebody send me the link to the pack, because I really want to use it for my future projects
Hiya, would anyone happen to have a script that I can replace the default in-game
air gates and replace with my own custom ones but have them still work the same??
Hey
I'm looking about Japanese scenery pack, have some one please ?
intim305 posted on December 27th, 2017
Pre-made Scripts and Scripting Information
- Easy Attachment Script Set by bestdani
- Custom Tracked Target Camera and Tutorial by JetPulse
- Daniel's NL2 Objects & Scripts (Steam Workshop) and DropBox (please use the Workshop if you are able to) by bestdani
- Daniel's NL2 Tools are a comprehensive scripting guides for adding animations to your own scenery objects and other useful tools by bestdani.
- Blockscripting Tutorial Series by bestdani yet again
- One more beginner's Scripting Tutorial from bestdani
- Attaching Objects to a Train by Phyter
- Attaching Objects to a Track by Ole
- Frame Animation Script information and Demo Park by Kyle Sloane and Phyter (park file unavailable)
- Terrain Height Template by Bestdani
- Device synchronizer Video and Download by Kriov
Scripted Rides & Scenery Objects
Flat Rides and Coasters:
- NoLimits 2 Advanced Custom Attractions featuring a collection of flat rides including: Paratrooper, Scrambler, Teacups, Troika, Windseeker, Tourbillion and more!
- Daniel's NL2 Objects & Scripts (Steam Workshop) and DropBox (please use the Workshop if you are able to) by bestdani
- NL2A Parks and Coasters Flat Ride Park and Peak Park Pack including Flats and Coasters including a Wild Mouse ride and Vekoma Boomerang to put in your parks by SirMaverick34
- Intamin Impulse by JAKool
- Custom Vekoma MK1200 Tilt Track by JasonZ617
- NL2 Scripted Ride Library by NL2 community (all of these rides can be found on alternate platforms, for the quickest experience, hover over the download link to determine the source of the file and search for the park on each respective site)
Custom Coaster Styles
- Kevan's Custom Trains by Kevan
- RMC Trains and Tutorial by TheCodeMaster
- Vekoma MK1212 Trains Download and Tutorial by TheCodeMaster
- Intamin LSM Trains/Kit by TheCodeMaster
- NL2A Parks and Coasters by SirMaverick34
- Vekoma MK1101 Trains by PvM
- Vekoma STC Trains Download and Instructions by Serming
- B&M 6 seater dive trains by Moritz & TheCodeMaster
- RMC Raptor Kit by TheCodeMaster
- Classic Wooden Coaster Trains by Jack Rabbit Josh
Object Packs & Resources:
- Foliage Pack by nSeven (original download unavailable)
- Foliage Pack 1 by ScootSceet
- Daniel's NL2 Objects & Scripts (Steam Workshop) and DropBox (please use the Workshop if you are able to) by bestdani
- Lighting Effect Set by 3creativeD
- Test Dummies by TheCreativeStudio
- Dynamic Coaster Sounds Kit Download by TheCodeMaster
- BT Path Set Download and Instructions by ByeTom (original download unavailable)
- Flux's Rock Pack by FLUXtrance
- Rock Pack by Sjoerd v. Bladel
- NoLimits2Sounds by Emonadeo
- Oddly Shaped Trees by egiptologo91
- Blank Car Textures Download by COASTERGUY246
- Food Stuff Pack 0.1 Download and Information by MuchWoo
- Intamin LSM Kit by intim305
- Support Scenery Pack Download and other support scenery tutorials on YouTube by BossAct7
- Scripted Cable Lift Kit by Airboss
- B&M Lift Motors by WolfRaging95
- RMC Blank Cartextures by coasterguy246
- Camera tools+ pack by intim305
- Path Islands, Signs, Flags, Coaster Accessories, Shops & Stalls, and Fences packs by Plantoris
- Red's Panels & Operators pack by Red-Thirten
- Modern Arrow Hyper Cartextures for the Vekoma minetrain (without locomotive) to use as an Arrow Hyper like Magnum XL-200 by GigaG
- Arrow-Morgan Hyper Shells by Magu and modified by GigaG
and since it doesn't really fit with any other categories here:
- Dark Theme for NoLimits 2 GitHub by Freethebear
Digging up everything took a couple hours, but I think it was totally worth it to make sure that all of this awesome content wasn't just lost into oblivion. I may try to compile the NL1 resource thread in the same way, and maybe even dig up some of the old nl1 track I downloaded so long ago and see if I can find a way to upload and share all of those since they seem to have been lost entirely.
If you have any more files that you would like to see added to this list, please let me know so I can add them as soon as possible, especially custom trains and clone coaster models
your download link for mk1212 doesn't work and I really want those trains
Hello there!
I'm trying to conduct a table with as many modifications as possible stored in one place, and i think it is somewhat ready to be shared.
If anything is missing, feel free to DM me on Discord (Joshua | kepler#4205) or in the forum.
https://docs.google.com/spreadsheets/d/1tU__tnY-bU29ONu3tFkAdzeIT8zl99TJY6Q_dW4jDZ0/edit#gid=0
kepler posted on April 30th, 2022
Hello there!
I'm trying to conduct a table with as many modifications as possible stored in one place, and i think it is somewhat ready to be shared.
If anything is missing, feel free to DM me on Discord (Joshua | kepler#4205) or in the forum.https://docs.google.com/spreadsheets/d/1tU__tnY-bU29ONu3tFkAdzeIT8zl99TJY6Q_dW4jDZ0/edit#gid=0
you can add 4d freespin trains
Hi, i recently downloaded no limits 2 on Mac. I used to be really into NL1. I noticed FLY was available on the steam workshop but I cant find the new Vekoma Flying Coasters anywhere... Is there DLC or script for that?
Im also looking for a good tutorial on Switch Tracks.
Thank y'all so much!
Not avail in NL2 yet. If u looking for the full custom setup of FLY, u can send me an email (see profile)
I will send u an PKG file and make it for your self.
Then u can make like this :
tornado posted on May 1st, 2022
you can add 4d freespin trains
Ty, where can i find the download for them?
kepler posted on May 12th, 2022
Ty, where can i find the download for them?
F1 Raceway is where you can get them but just need the password and you can get them
tornado posted on May 12th, 2022
F1 Raceway is where you can get them but just need the password and you can get them
The whole point of a password is so that people can't do exactly what you're suggesting.







Hi, does anyone have a script for lighting that can be triggered on or off by pressing a key on a keyboard...SImilar to what is on a space mountain recreation that was released quite a while back....?