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The NoLimits 2 Mega Resource Thread - Guides, Tools, Scripts

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Hi, not sure where to post but has anybody had any luck or found a stable version of FVD++ for macOS HighSierra? Some versions won't open for me at all, some crash non stop.. Cheers, lbwoody

Posted May 7, 2018· Edited May 8, 2018

My apologies for the faulty LSM link. Here is an updated one that should work. EDIT: Note that you must set the coaster that the trains bind to to the Mack Launch coaster style to maintain proper spacing.

Also, does anyone happen to have a link for Bye Tom's BT Paths v2?

Posted May 7, 2018· Edited May 7, 2018

Thanks for the LSM link. Now I can finally finish my Maverick Recreation! Also, I don't have the link to the BT Paths V2 Scenery Set.

Posted May 8, 2018· Edited May 8, 2018

Lcucu3 posted on May 7th, 2018

^ Yep. Code’s set replicates the trains and LSMs of newer Intamins such as Taron, Red Force, etc.

Oh! Right. That's why they were too large when I placed them on. Thankfully, they aren't part of the coaster I uploaded.

kadabrium posted on May 29th, 2018

Is there a tool that lets you assign different types of tracks (ie. heartline heights) to a constant input heartline?

No additional tool, but you can import the same coaster multiple times and assign the same custom heartline (Coaster properties -> mode) for all, then use style separators to hide or show different sections of track.

Mr. E posted on January 4th, 2018

I have the original sound files from Code but they are included in the sound pack on page 1, and I also have the old Zeirer cars and the Premiere ones as well, the second Gen B&M invert trains, the 6 seat Dive, Intamin prefab woodie cars, the B&M sensors, as well as a few more stored elsewhere. I can reupload them if the files are wanted.

Oh my, please do

I measured these by changing both snap distance and grid spacing to 0,01m and creating a short straight track piece using only two vertices. Then I moved the track piece in wireframe mode until the rails overlapped the grid lines, and the results are shown in the table I made. Measuring in wireframe mode gives a more accurate result than in frozen mode. I know the decimals are sometimes a bit weird, but it looks to be the way the dev team modeled NoLimits. /shrug

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