The NoLimits 2 Mega Resource Thread - Guides, Tools, Scripts
Does anybody have any tips on how to get a custom skybox? I'm having trouble finding any available out there, and I don't really know how to make my own.
• Two models to choose from!
• Customize supports and everything to your liking
Fictional Model: Gerstlauer C10 - for your park
I have a problem.
I used theCodeMaster's script to attach my new car , but when I turn to ride view ,it's always below the car. I am confused.

@phoenixwang Check your PM
Change of Yoffset in the script (value for hight above the initial point)
Does anyone have a chart like the one for the rail diameters for the different coaster wheel diameters? The rial diameters one has been especially helpful creating custom track so I'm hoping one for the wheel diameters exists. Also does there happen to be a Vekoma Family Invert train out there I could use?
Hi. I made a very simple tool which can synchronize the coaster devices to other ones.
May be useful for custom trains.
^ Do they also work with station gates and platforms?
I think this may be a useful resource:
https://nolimitscentral.com/forum/topic/664?page=1#c17096
It is by no means exhaustive, but it covers a lot of material - I did tons of research to find and summarize common building codes and how to adapt them for theme park design purposes. This is for those who want to take their designs to the next level of realism. I might make something further down the road a bit more exhaustive, who knows, but for now, I hope this is helpful.
Can this be added? https://nolimitscentral.com/exchange/park/1745
Jetcoasterfan posted on July 5th, 2021
Can this be added? https://nolimitscentral.com/exchange/park/1745
Seems appropriate to me; looks useful for indoor parks
Hi,
I would like to know what is the right friction on FVD for the Intamin New Gen because I put more than the height of Kondaa and the Coaster hardly reaches 110 km/h
according to CoolioJoe and Emonado:
CoolioJoe posted on January 4th, 2018
"Friction Parameter" values for FVD++:
B&M Tiered Hyper - 0.029
B&M Inverted - .031
B&M Flyer - 0.029
B&M Dive Machine - 0.031
Gerstlauer Infinity 2 - 0.03
Mack Launched - 0.03
Intamin Rocket - 0.03
GG Timberliner - 0.021
Hi, i am trying to recreate Wicker Man however the station features a slight Mulit-Move...is there anyone with a Multi Move script or knows how to make one. would be greatly appreciated
Calebgill2004
Not sure if this will help, but see here: https://nolimitscentral.com/forum/topic/682?page=1#c17349
does anyone know if theres a script or if you can make one for a moving loading station like on wwglc or jdc?
coaster fan123 posted on July 23rd, 2021
does anyone know if theres a script or if you can make one for a moving loading station like on wwglc or jdc?
Whats WWGLC and JDC ?
MrRC posted on July 23rd, 2021
Whats WWGLC and JDC ?
WWGLC is Wonder Woman Golden Lasso Coaster, JDC is Jersey Devil Coaster.
Edit: I'm sorry, I'm not sure if there's a script for that, but if u set the wait time to something really low it might help.
RMC It posted on July 23rd, 2021
WWGLC is Wonder Woman Golden Lasso Coaster, JDC is Jersey Devil Coaster.
Edit: I'm sorry, I'm not sure if there's a script for that, but if u set the wait time to something really low it might help.
its fine i just dont get why someone wouldnt make a script for that yet bc what ive been doing is going in full manual mode and then on the coasters i want to have a moving loading station i just keep moving the station transports without stopping the trains in the station
Hmmm...
I'm not sure if this will work, but have the train start on the final brake. replace the station with a transport, and then put another coaster on top of it with just the station segment with the track segment invisible. It won't have working gates, but u can use bestdani's instant animations (in the forum) to make scene object gates open.
RMC It posted on July 16th, 2021
according to CoolioJoe and Emonado:
Hi thanks , how do the LSM Kit retractable brakes from TheCodeMaster work? Thanks again for your help !
Do u mean how the scripts work or how to attach them?
RMC It posted on August 2nd, 2021
Do u mean how the scripts work or how to attach them?
Dynamic brake fins, place down near track and set the SCO name to the speed to lower at in miles per hour.
This is what it says on it
Still a bit confused on your question; do you mean that's not working or?
- Select Object from the files, then add it down near the block section that you want it to attach to
- Click on the object to open up the Scene Object Panel, and then name it how the speed that you want to cut off in MPH
- Test it out in Play Mode

Feel free to ask again if you still have a question :)
I just don't understand how it works. I'm French and sometimes I don't understand the English words.

no, stations can have backward transports if there's a switch behind them