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Five Hours of Power IV - Winner: Weekend by Tenne

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Posted July 14, 2018· Edited July 14, 2018

I'm going try to do this while at work... in the next few hours. Likely a no finish, but its fun to try, at least (especially while things are super slow today)!

Edit: Customers took too long to make up their mind on a dining set. No contest for me :(

It works in Play mode, where you will then see the console pop up with timed readouts on each passing train.

Place right on the track of your coaster. The first train that passes starts the timer. Every following train will register timing information in the console window, up to the 10th train.

-Ride_Op

For some reason there are no scene objects besides the trees and the script object. Good thing I wasn't planning on entering anyway.

Those were some interesting 5 hours, were gone very fast, extremely very fast to be honest. But here is my entry, Calamity Creek!
With a maximum speed of 56 km/h and a lenght of 1311 m. The capacity: 1824 riders per hour.

Enjoy some screenshots of the ride!

(Yes it was a stressful job to get the supports done within the 5 hours)

I really enjoyed the challenge this year. If I didn't have technical problems, I would have actually finished for once. oh well. I'll Probably still finish it. Here's a thought for next year, have multiple areas where people can build; than combine the winners of each section into one big park. I think that would be really cool to see.

The winner each year gets added to the original park that started it all, and we build in a new area each time. For ease of download and performance, we now use a "lite" version of the park that only has the boundaries for the latest challenge and not all the other coasters. But it will all be in the same main park when a winner is declared.

-Ride_Op

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