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secretimbecile

Visitor

Member since Dec 24, 2017

Parks
4
Downloads
9
Ratings
1
Avg. Rating
5.0
Forum Posts
165

3D Modelling/Materials wizard. I made that NL2 park once.

ImagineersReplied

The Official 3D Modeling Thread (Ask, Showcase, etc.)

I've just released another tutorial, giving some pointers on good optimisation practises. Be sure to give it a read, let me know if there's anything I've missed

NoLimits CoasterReplied

SecretImbecile's Thread

Tutorials The blog where I host my tutorials has switched domains, they can now be found here. They are as follows: Materials (original Tutorials) The Specular Model Texture Sizing Emission Maps Specular Maps Tunnels (ne...

NoLimits CoasterStarted a topic

SecretImbecile's Thread

Gosh, It turns out I don't have a construction thread on the new forums yet. That's weird, given the consistent output of projects I release. Projects Point Solitude Download: Nolimits Central | Steam Workshop Wow, remem...

ImagineersReplied

The Official 3D Modeling Thread (Ask, Showcase, etc.)

^ Yeah, I noticed this issue recently. Haven't figured out what's wrong

NoLimits CoasterReplied

Screen Shot Saturday Madness! - Gallery Posted 12/12/2020

I've been experimenting with using Blender's node editor to composite skyboxes before converting from HDR. Anyway, here's a test using Supercell by A113

NoLimits CoasterReplied

Wicker Man in NL2: Feed the Flames!

Project looks great so far. But oh noes, SketchUp!

GeneralReplied

NoLimits 2 install and play offline?

^ There's a help menu in-game that contains tutorials. That should be enough to get started with.

NoLimits CoasterReplied

The NoLimits 2 Mega Resource Thread - Guides, Tools, Scripts

I've moved the blog where my materials tutorials are posted, they can now be found here.

NoLimits CoasterReplied

The "What Did You Just Do In NoLimits" Thread

The completed tutorial is now up. I left out individual instructions in the last section as they're a repeat of the previous section, but let me know if there's anything I should have explained further. The assets needed...

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