secretimbecile
VisitorMember since Dec 24, 2017
- Parks
- 4
- Downloads
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- Forum Posts
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3D Modelling/Materials wizard. I made that NL2 park once.
SecretImbecile's Thread
Hello there! Long time, no assets provided. A post appeared in my Reddit feed the other day, pointing out that the light flicker effects from Half-Life 1 have stayed in the engine all the way through to Half-Life:Alyx. T...
NoLimits 2 - General Thread (News, Tips, Q&A)
^^ Appears to be for transparent materials only
NoLimits 2 - General Thread (News, Tips, Q&A)
I've run into issues with PBR textures in the new update. Reflections are no longer diffusing on rough materials, they're always totally sharp. Specular hightlights have also shot up in brightness. Any ideas? Any changes...

The Official Scripting Ask Thread
So it would be wrong of me to assume that sounds are placed relative to their object sound.setPosition(sco.getTranslation()); Thanks for your help anway :)
The Official Scripting Ask Thread
Still getting the same result import com.nolimitscoaster.SceneObject; import com.nolimitscoaster.StaticSound; import nlvm.math3d.Vector3f; import nlvm.util.Vector; public class SoundSphere extends com.nolimitscoaster.Scr...
The Official Scripting Ask Thread
Having a little trouble with playing a sound attached to an object. This object+script worked in a brand new park, but when copying all the files over to a number of my other projects, the sound cannot be heard. There is...
The Official 3D Modeling Thread (Ask, Showcase, etc.)
You assign them to in the NL2SCO editor. Make sure you export in a format that preserves the blender materials, they should all be listed in the materials tab of the editor
Terra, Phase 4
You can use multiple scripts per object, so you could use a seperate script to handle the animations if you wanted to do it that way. Looks like Train.getHarnessState() is the function you want. So presumably you'll keep...
SecretImbecile's Thread
Thanks for joining me. Here is an NL2PKG that you can extract to get the source GIMP file, though be warned it's over 90MB large. Layered image files get huge quick!

