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secretimbecile

Visitor

Member since Dec 24, 2017

Parks
4
Downloads
9
Ratings
1
Avg. Rating
5.0
Forum Posts
165

3D Modelling/Materials wizard. I made that NL2 park once.

NoLimits CoasterReplied

SecretImbecile's Thread

Hello there! Long time, no assets provided. A post appeared in my Reddit feed the other day, pointing out that the light flicker effects from Half-Life 1 have stayed in the engine all the way through to Half-Life:Alyx. T...

NoLimits CoasterReplied

NoLimits 2 - General Thread (News, Tips, Q&A)

^^ Appears to be for transparent materials only

NoLimits CoasterReplied

NoLimits 2 - General Thread (News, Tips, Q&A)

I've run into issues with PBR textures in the new update. Reflections are no longer diffusing on rough materials, they're always totally sharp. Specular hightlights have also shot up in brightness. Any ideas? Any changes...

ScriptingReplied

The Official Scripting Ask Thread

So it would be wrong of me to assume that sounds are placed relative to their object sound.setPosition(sco.getTranslation()); Thanks for your help anway :)

ScriptingReplied

The Official Scripting Ask Thread

Still getting the same result import com.nolimitscoaster.SceneObject; import com.nolimitscoaster.StaticSound; import nlvm.math3d.Vector3f; import nlvm.util.Vector; public class SoundSphere extends com.nolimitscoaster.Scr...

ScriptingReplied

The Official Scripting Ask Thread

Having a little trouble with playing a sound attached to an object. This object+script worked in a brand new park, but when copying all the files over to a number of my other projects, the sound cannot be heard. There is...

ImagineersReplied

The Official 3D Modeling Thread (Ask, Showcase, etc.)

You assign them to in the NL2SCO editor. Make sure you export in a format that preserves the blender materials, they should all be listed in the materials tab of the editor

NoLimits CoasterReplied

Terra, Phase 4

You can use multiple scripts per object, so you could use a seperate script to handle the animations if you wanted to do it that way. Looks like Train.getHarnessState() is the function you want. So presumably you'll keep...

NoLimits CoasterReplied

SecretImbecile's Thread

Thanks for joining me. Here is an NL2PKG that you can extract to get the source GIMP file, though be warned it's over 90MB large. Layered image files get huge quick!

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