bestdani
VisitorMember since Dec 24, 2017
- Parks
- 6
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The NoLimits 2 Mega Resource Thread - Guides, Tools, Scripts
Navigate to 'Scene Objects/Park/Lamp Set/' and select the 'Big Spot' object.
Fatal Error: Out of Memory
Sounds like you just have the two options: Upgrade your hardware (increase the amount of memory) to make it compatible with what you want to achieve with your computer or reduce the amount of memory usage created by your...
The Official Scripting Ask Thread
If you want to use the sine curve, you can for example apply the sin function like this: import com.nolimitscoaster.SceneObject; import com.nolimitscoaster.SceneObjectElement; import com.nolimitscoaster.Script; import nl...
The Official Scripting Ask Thread
There are many ways to continue or do this, it depends on the final context what you want to achieve. What's not clear is if you want to repeat the whole cycle. One way to do this is just to mirror the "movement" once yo...
The Official Scripting Ask Thread
The probably most simple way to do that might be this: import com.nolimitscoaster.*; import nlvm.lang.*; public class TriggerDemo extends Script implements TrackTriggerListener { private TrackTrigger trigger; private Coa...
The Official Scripting Ask Thread
You misspelled the methods you have to implement, the NLVM programming language is case sensitive, this means OnTrainEntering is something completly different than onTrainEntering. Like in Java you should stick to the co...
Scaleable Build Shapes - The NL2 Theming Revolution
Temporary non steam link (note this link will become invalid in the future!): Scaleable Build Shapes
Daniel's NL2 Stuff - NEW: Convert Images to Objects!
Temporary non steam links: Note these links will become invalid once I have a permanent solution! Also don't expect updated version using these links: 97 degrees objects demo park update light effects set update
Scaleable Build Shapes - The NL2 Theming Revolution
Since NL 2.5.7.0 it is possible to set texture scaling based on the Object position, this allowed me to create a build system in NL2 which enables you to use a flexible range of shapes with modern physically based materi...
