General Amusement Industry Thread
That may be true. Yet even if you've seen all good reviews, we all know not everyone liked it, to say that is to try to strengthen an argument with an untrue fact lol. Lech coaster to me brute forces past the finesse necessary to make a good ride...it just paces fast and throws a bunch of random elements and inversions and hills.
Also it may be fun, people may like it, but I still don't. Just my opinion lol, I think it's terribly ugly and I don't expect I would like the lack of finesse in forces and banking. It's just plain. I think your point that you like it because it feels like one big element is also perfectly valid. Just not for me, at least not in this way.
I just can't believe you find Lech Coaster to be bad. There is literally not a single flaw I could find with that ride, and the drop alone makes it better than most coasters, not to mention the intensity and airtime. And the flow is ridiculously good, very smooth, and as an overall the best I've experienced personally. To each their own, I suppose.
(also every review I'VE seen has been very positive, so idk where the idea of bad reviews comes from? Idk, I did some looking around myself)
EDIT: As someone whose been on the ride, I can only agree more with Paradox. Seriously like the only thing that tops it is Taron.
Oh no the ride isn't the most aesthetically pleasing call the police. Seriously Lech Coaster is one of the best designs out there right now. It combines inversions, speed, forces, and airtime into a relatively compact space.
Just to clarify what I did and did not say:
I DID say that people complained about Lech looking like Vekoma set FVD to 3.5Gs.
I DID NOT say that this is my take on Lech. I’m a poor judge of positive forces, anyway.
I don’t know how the pros design coasters or what the force profiles really look like, but if locking turns on 3.5 and adjusting the banking isn’t something Intamin or B&M would do, I don’t think that’s how Vekoma does their designs, either.
My only real complaint about Lech is that it has OTSRs. I’ve experienced ejector airtime with those (Fahrenheit), and the effect is diminished. Given that Mack is flipping riders all over with just overheard lap bars, I don’t see the need for the vest restraints Vekoma does.
(Ditto for B&M OTSRs on their standard loopers, though they don’t do ejector air, and the B&M 7-looper style is kind of iconic.)
Top gun video.
Just a two car coaster?..
Yeah that looks pretty weird haha, but at least it's not 4-car trains on an MCBR-less hypercoaster with a freefall drop. :P (No hating on Kärnan though! It looks amazing and I understand that the short cars are so that it can use a vertical lift.) I like the fact that it partly self-duels; that should look really neat!
BigBad posted on April 11th, 2018
My only real complaint about Lech is that it has OTSRs.
Fair point, I wish it didn't have those vests as well. BUT, those are nowhere near as bothering as the ones on old-gen Vekoma and B&M, and million of miles away from the Intamin lap-bar with straps atrocity on Fahrenheit. They are by far the "less worst" vest I tried, they are very loose and light.
@Olmisery: While I really like Taron, I think Lech is still doing better by giving a more diverse ride.
The vest restraints on Vekoma's trains for old corkscrew coasters don't bother me much at all (though I understand that's an unpopular sentiment), so I can only imagine how free the vest restrains on Lech must feel. :O
I don't really know what to make of the top gun. The first half looks solid and that first element looks insane but it just feels like it dies on the second half unlike all of Vekoma's other recent designs. The 2 car trains will probably make the ride a little more intense as the acceleration will be much less delayed than, say, a 5 car train, but the thing just seems so halfassed, probably with an extra 1000ft of track more than it needed to meet a length requirement.
Is there a reason why Hershey doesn't install the improved overhead lap restraints on Skyrush? (i.e. the ones on Taron and Red Force)
The ride is incredible and would easily be my number 1 if it weren't for the restraints - they aren't the worst thing ever, but it's never fun when restraints are painful during a ride.
they kinda have to be like that because of the open seat design. so much more freedom means the restraint has to be more restrictive or you risk too much.
Taron is just as open as Skyrush yet its restraints don't feel restrictive or painful at all
Haven't ridden, but I know the airtime on Taron isn't as ridiculous as that of Skyrush. Likely the more relevant factor, though, is that Taron is newer and Intamin knew all the complaints about Skyrush. Skyrush probably wasn't significantly changed (past apparently using a softer material and letting up on the restraints at the final brakes), because of both cost and getting approval. I don't know that for a fact, but that's my educated guess.
The thing is, Hershey has changed out the restraints on Fahrenheit and Storm Runner. Skyrush's restraints are even more open than Taron's, too. I don't think it would take much at all to put these in - the design of the restraints are almost the same with the exception of the part that touches your legs. They more than likely wouldn't need new trains, either.
To see what I mean, here's a comparison of the two restraint styles:
Skyrush:


New gen:



Yeah but if I'm not mistaken, Hershey hasn't modified the metal at all in the restraints. They've only switched out the part that comes in contact with your legs for a softer material from what I understand. The angle created by the metal may be the main problem. Again I'm not certain and don't know the ride well enough to say for sure. I do know it's uncomfortable after 2-3 rides and you feel your circulation being cut off more than most rides out there.
I know Hershey did try to change the material, but it is still painful if you ride it multiple times.
What I was trying to get at was this:
Skyrush's restraints and the improved ones on Taron and Red force have a very similar structure.
If Hershey can change the restraints on storm runner and Fahrenheit to i305-style restraints (similar structure to old restraints), why can't they change out skyrush's? The only thing that comes to mind is the extreme airtime.
I may be the odd one out here, but I've never felt that the restraints on Skyrush were uncomfortable, or at least painful. I'm on the smaller size and I'm sure that affects the ride experience. However, I do agree that the angle at which the restraint comes into contact with the rider greatly affects how the restraint will hold the rider down. Taron's restraints are much flatter against the riders' legs and cover a larger surface area on the rider, where as Skyrush's restraints point down at an angle against your thighs.
I do think that is the main problem. If Skyrush's restraints lay flat against the riders' thighs, rather than exerting all the force on one spot on their thighs, it would be fine I think
I don't see a single reason why the Taron lap-bar couldn't stand extreme airtime.
Nor do I, but the crazy airtime is the only thing skyrush has that taron doesn’t.
It could just be that not enough people care anymore. No reason to spend the money on new restraints if the public doesn't care a whole lot.
^ That's in my opinion the most likely point in this discussion for now.
Lcucu3 posted on May 24th, 2018
Nor do I, but the crazy airtime is the only thing skyrush has that taron doesn’t.
They also have four years apart and the extra care of Phantasialand.
Huge fire at Europa Park destroyed two sections of the park today. According to their twitter it started in a warehouse and spread quickly to 'Die Piraten von Batavia' and the ride is a total loss as is apparently all of the Scandinavian section of the park.





I've yet to read a review of someone who disliked one of them for the reasons you said.
About the pacing and the flow, this is the strong point of Lech. It's relentless but not overwhelming, it's fresh, it's surprising, and in the end, it's fun. I've yet to find another coaster that combines drops, inversions, ejectors, S-turns and helixes all in one layout. What is unusual is how the ride feels like one big element that flows very well, and not a sequence of elements like other rides, say Helix.
I rode Expedition GeForce again the other day, and while it's still an awesome ride, man its pacing aged. The middle part especially is lackluster.