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Five Hours of Power V - Winner: Blue Thang by CoasterMac305!

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Posted August 20, 2019Ā· Edited August 20, 2019

^

Ride_Op posted on July 30th, 2019

Contest usually takes place from 11 am Eastern (17:00 Central European Time) to 4 pm (22:00). 30 minutes before the contest starts the contest map and special conditions will be revealed, usually in a technical issue riddled multiple failed attempt live broadcast.

Not sure if this timeframe is final

^^ No, but there will be a form to submit your entry once done. The link to that form will be in the park description of the contest park.

^ No. Stick to things within NoLimits 2. In fact, it's best to not lock your mind into what ride you want to build before you've seen the build area and know the specific rules that must be met. That will happen 30 minutes before the contest start time. Once you know the rules you can plan on what you can build that meets those rules.

-Ride_Op

Hi Ride_Op, may I ask why FVD++ is forbidden in the competition ?
I mean FVD++ users also have constraints such as the fact that we do not see the track on the nl2 terrain in realtime...
But i respect the choice.

In the past, they have wanted to keep this competition purely NL2 based. So, that means no using any 3rd party software. This is also why things like custom scenery and scripted operations haven’t been allowed either. The 5HoP Park that has been built over the years has become a showcase of ā€œthis was 100% done with what is packaged in NL2ā€.

Adding to the above, it also levels the playing field. Not everyone is well versed in FVD++, which means those that aren't have a disadvantage since FVD++ can make perfect tracks. Same tools, same system, same constraints for everyone to make it fair. Disallowing scenery removes the advantage from theming.

Spend the 5 hours building, smoothing, supporting, and testing your coaster. You'll need all of it.

-Ride_Op

Posted August 24, 2019Ā· Edited August 24, 2019

Fair points - I must add however that the inverse is also true. Many prospective contestants may not be well-versed with the in-game tools, whether that be hand-building or the built-in FVD. Taking away their primary tool makes entering very hard, if not impossible, since they may not have enough experience to sucessfully shape their ride in the very short timespan. For these users, FVD isn’t necessarily an advantage or an easy way to make a smooth ride - many are very skilled with shaping and it’s just a totally different skillset. They may be just as skilled as the handbuilders, just a in a different aspect :)
Looking forward to participating!

Ride_Op. You mention above disallowing scenery? Is that just externally imported stuff or can we use in game scenery like trees, rocks, terra painting and structures built using supports to enhance the coaster (if we have time... Lol)

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