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Is it possible to use a dual loading station with the custom block logic builder? The last block before the stations would have 2 different "next blocks" (the two parallel stations) and AFAIK I have to have exactly 1 scene object per block or switch.

I am hoping to poster-render top-down views of my rides (Showing the layout in high detail). It seems on the bigger rides there is a "Ceiling" that I cannot go above. Because of this, I cannot capture the whole ride in a render. Any way to raise that height?

On a related note, I know I can reduce the FOV down to a minimum, but is there any way to remove it completely? Even if I am able to raise the 'ceiling', there will still be distortion caused by the FOV

In the new 2.6.4.0 update one of the things added was a "local" checkbox (next to grid and snap checkboxes at the top) for local translations/rotations of scene objects and transfer tracks. Anyone know how that works or how it differs from global? I can't find anything about it in the manual.

Posted April 30, 2023· Edited May 1, 2023

EDIT : Found it

A script where we can change the intensity of a light source.
Like slow pulsating

Ok, I need a few things

  1. Rolling Blocks - How do you do them?
  2. Top Thrill Dragster trains (both if you can get them)
  3. Sky Rocket 1/2 trains (I think they're the same?)
  4. Can you vary speed between launches? like one speed is idk 120mph and the next one is a little bit less?
    Thank you if you can find these and thank you for helping =)

AceDFe19 posted on December 28th, 2023

Does anyone knows if there's a way to do a turntable in NL2 with custom track and train?

Yes there is NOT some kind of PKG, but if u make track with transports very slowly and very tight radius u can make something that looks like a turntable.
(only for single coaches)

Posted February 4, 2024· Edited February 4, 2024

I did solve some problems for a user here. In that coaster was a turntable (scripted) did work very well with a train of 3 custom coaches.
U can ask user : SerPat2442 if he is willing to share that script with you.

Anyone have any tips or instructions for pulling 3D models from Google Maps into NL2? I'm using an overlay for a recreation but the available 3D model in Google Maps appears to catch general shaping aspects very well and it would be a great too for guidance, but I'm not sure even where to start with pulling that over to NL2.

Posted February 14, 2024· Edited February 14, 2024

U connecting 2 "females" together, that doesn't work here.

A "female" (leftside in the image) vertex is a "block" shaped and a "male" (rightside in the image) vertex is an "arrow" shaped vertex

MrRC posted on February 14th, 2024

U connecting 2 "females" together, that doesn't work here.

A "female" (leftside in the image) vertex is a "block" shaped and a "male" (rightside in the image) vertex is an "arrow" shaped vertex

The thing I am wondering is how do I change a female to a male

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