NoLimits 2 Wish List
Bakersteros posted on May 15th, 2020
I agree snappable beam nodes would be helpful
I think the newer 6 seat Dive coaster model would be cool.
But mainly it would be great if you could have the ride control panel in a separate pop out window. I made a Pantheon style ride but have to run it manually to move the switch and reverse the launches (I don't know how to script) but the control panel takes up a lot of the display and appears on the video export.
Check the auto transfer script from Bestdani. I used it and works great
The option to select multiple track sections and change them at once to another track style, instead of doing it one by one
Just Jay posted on May 15th, 2020
The option to select multiple track sections and change them at once to another track style, instead of doing it one by one
isn't this already possible by holding shift when selecting different sections?
MACTAFF posted on May 15th, 2020
isn't this already possible by holding shit when selecting different sections?
I don't know what u holding, but i keep holding SHIFT
My biggest things on my wishlist would be:
- Tilt tracks that are able to reverse the train directions
- Drop tracks/vertical transfer tracks
- Turntables!
Using the new-gen Intamin track with the Giga/T-bar trains would be awesome!
MACTAFF posted on May 15th, 2020
isn't this already possible by holding shift when selecting different sections?
Holding control, yes. But it is not possible to change those into another section type at once. You need to do that section by section by section
Always wondered why the Vekoma Flying Dutchman style doesn't feature the mechanism that tilts the train, when the B&M flyer style does.

Probably because the only flyer to use that mechanism was Nighthawk, and that's not the ride the trains are modelled after
citation: nevermind I was incorrect, but again a couple of them have the rotation system built into the trains (i.e. Batwing), and that's probably the ride they based them on. Also probably to do with the fact they were made in NL1
MACTAFF posted on May 15th, 2020
isn't this already possible by holding shift when selecting different sections?
It is CTRL, not shift. Hold CTRL to select multiple sections, vertices or scenery objects.
I'm not sure if anyone else has requested this, but what about being able to save your own supports and be able to use it again later? Kind of like saving an element on a coaster.
So more than copying and pasting a atomized support?
Jetcoasterfan posted on June 11th, 2020
So more than copying and pasting a atomized support?
Making your own prefab basically.
I would love to see the new gen Vekoma coasters, like the STC, Space warp & flying coaster :)
^ Yes, those as well as whatever type Lech Coaster is, and I'd also like the RMC single-rail coaster.
@ Just Jay & @ Soko if u send me an email if u need the MK1101 trains. (or MK1212)
I would absolutely love a Raptor Update
MrRC posted on November 1st, 2020
@ Just Jay & @ Soko if u send me an email if u need the MK1101 trains. (or MK1212)
Are you not gonna upload it to either the exchange or Steam workshop?
But if u download it from the Exchange, i don't give any support to make it work
If u send me an email : Subject MK1101 NLC , i can give u (some) support to make it work.
Its your choice
A way to see the position of the car(just the wireframe would be enough) in the editor at any moment. Basically something like the timeline in Blender for the animatios. This would make duelling coaster/camera coasters way easier and would safe a lot of time. Especially with the timing differences in the simulation depending on your FPS.
A way to see the position of the car(just the wireframe would be enough) in the editor at any moment. Basically something like the timeline in Blender for the animatios. This would make duelling coaster/camera coasters way easier and would safe a lot of time. Especially with the timing differences in the simulation depending on your FPS.
I'm a huge fan of the "ride view shake effect," "ride view spring damper effect," and the "ride view look ahead effect."
I'm torn because I want to design something with, say, TheCodeMaster's modern Intamin trains so my design is realistic, but I'm such a huge fan of those effects that I end up going with the built in rocket trains.
I don't really think it would be too much, considering the amount of work that was put into the support update and RMCs.
I would be willing to pay for an update with a bunch of modern styles, if that motivates the Devs. It might make the exchange a bit convoluted, but no one really rates anymore anyhow, they just kind of watch youtube videos. I think most people are aware of their skill level at this point, haha.
I really want to see Gerstlauer Wooden Coaster Trains like this:

i really want a custom station, so they can build a new style station without using any 3d model software

I agree snappable beam nodes would be helpful
I think the newer 6 seat Dive coaster model would be cool.
But mainly it would be great if you could have the ride control panel in a separate pop out window. I made a Pantheon style ride but have to run it manually to move the switch and reverse the launches (I don't know how to script) but the control panel takes up a lot of the display and appears on the video export.