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NoLimits 2 Wish List

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Would love to see the RMC topper track as a track option for for the existing rmc's (so you don't have to create a whole new coaster style)

One thing I'd like to see is if you're riding a coaster that has a dedicated exit station when you exit a coaster you exit at the exit station and not the loading station. Also, if it's not there already (can't remember right now), I'd like to see when you exit a coaster you exit on the exit side of the station (at any station) and not the gates.

Posted August 28, 2021· Edited August 28, 2021

It would be really nice to have a "rotate" view/ 360° view around the left, right, front and back views. It would be much easier to create more diverse coaster layouts that way.

I also would like to see an RMC swing-axle coaster style. It could be called "Hybrid Coaster (Modern)".

RMC It posted on August 27th, 2021

It would be really nice to have a "rotate" view/ 360° view around the left, right, front and back views. It would be much easier to create more diverse coaster layouts that way.

I would personally love that! It would make it a thousand times easier to make diagonal straight sections on coasters, no matter terrain or anything

MrRC posted on August 27th, 2021

U can make 2 stations, 1 loading and 1 unloading

It still exits you in the loading station when you switch to back to walk mode. I'd like to have it exit you wherever the car is (preferably on the side of a station where the exit is).

^ It does exits you in the unloading station if you wait until the restraints have opened. It will exit to the last known walk mode position if you exit a coaster while the restraints are still closed. So if you wait until the restraints open, you wel exit out on the exit side of the unload station. If you use custom trains, it depends on the script. Some custom trains will exit you exactly where you got in and others will work as in game trains where it will exit you where it is set to be.
I hope it makes sense.

Just Jay posted on August 28th, 2021

^ It does exits you in the unloading station if you wait until the restraints have opened. It will exit to the last known walk mode position if you exit a coaster while the restraints are still closed. So if you wait until the restraints open, you wel exit out on the exit side of the unload station. If you use custom trains, it depends on the script. Some custom trains will exit you exactly where you got in and others will work as in game trains where it will exit you where it is set to be.
I hope it makes sense.

Oh, cool. Had no clue.

It would be nice to have a setting to have the chain lift off in automatic mode, as it moves anyway. I know it is not the current standard but, some coasters still have it.

I would like to see a native Oculus version of the game (as in sold on the Oculus Store*). Or rather, I wish playing Steam games in Oculus was simply more seamless to the point of feeling native. But, I don't see the latter happening, so I have to hope for the former.

*Oculus does sell VR games that have non-VR modes, so NL2 could still be fully featured.

Once again, hate to be that one guy that just has to double post but I've had an interesting convo with BestDani and RobbingBob about scripting - it's remarkably hard to add a delay to dispatch, i.e. sending trains out of stations seconds after the dispatch button has been pressed. I'd love that kind of functionality!

Posted November 8, 2021· Edited November 8, 2021

I couldn't help but notice as of late that updates in general (even small updates) have been noticeably less frequent. IDK if COVID would have had anything to do with that and I hope everything's okay.

If there is anything for NL2 on the wishlist for me. It would be more functionality for the tilt tracks and the addition of a turntable! (More tilt functionality as in: Being able to reverse the direction of travel. Like on an Ultra Twister! So far we cannot connect track at the back end of the track of the post-tilt position. Or front end of the track at the pre-tilt position.)

Posted January 7, 2022· Edited January 7, 2022

Ranfox posted on January 7th, 2022

If there is anything for NL2 on the wishlist for me. It would be more functionality for the tilt tracks and the addition of a turntable! (More tilt functionality as in: Being able to reverse the direction of travel. Like on an Ultra Twister! So far we cannot connect track at the back end of the track of the post-tilt position. Or front end of the track at the pre-tilt position.)

Drop track and elevator sections would be welcome too

UtahCoasterEnth posted on February 14th, 2022

One feature I would like to see but I doubt is possible, its to import a coaster with all its custom scenery.

That is a feature that I would like aswell.

Also, exporting the whole park (when editable) to fbx, 3ds, lwo or something.
Another option I would like to see is FBX support for Scenery.

Pressing Q to get into fly-by view is both easier and at the same time an example of damn you muscle memory , since as of right now I'm still habitually pressing E. Really welcoming being able to use controllers in VR mode, tho I do wish I had the GPU capability to get more resolution and more consistent framerate out of my Reverb G2.

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