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ThatFlyerGuy1 posted on July 7th, 2018

Ah yes; the classic "Force means everything" argument. Just because a layout might not be forceful, doesn't mean that other factors can't make the ride thrilling. Hell, if you could take Flying Fish or any other Mack Rides Blauer Enzian layout and add some intense and dark theming to it, that has the capability to be thrilling -- although I'd be pretty damn surprised if you could pull that one off. My point being, forces =/= thrill.

Coming from the guy with 3 credits. One being the Swarm (only in the middle seats though) and the other two being kiddy coasters.

You have no idea what thrilling means dude.

Posted July 9, 2018· Edited July 9, 2018

Basically, here’s what I look for in my top coasters. My favorite rides will always give the sensation of being free and flying through the layout - I tend to love speed a good drop, and airtime. The pure sensation of speed, freedom and the drop is the only reason why Millennium Force maintains its #1 spot for me - it’s a surreal experience especially at sunset rising above the lake and speeding along throughout the park. Skyrush would easily be my #1 if it weren’t for the restraints - it has everything I look for in a coaster and does it all exceptionally well. i305 is an incredible coaster, yes, but its drop isn’t quite as good as those two for me (still amazing though), the restraints are more restrictive (less of a free sensation) and the location in a field just isn’t as good for me. Plus, it’s so intense is hard to marathon for me haha.

TL:DR My point is I agree force does not equal a better ride necessarily - I look for many other things in a roller coaster besides forces and high intensity.

Posted July 9, 2018· Edited July 9, 2018

Sorry Paradox I agree with him, force doesn't necessarily mean thrill. It can, but it's not a given. There are plenty of thrilling low-force elements and boring high force elements. Speed, visuals, theming, duration, surprises, direction changes, etc. can all make for a thrilling element/sequence/ride and none of those features necessarily equate to high force.

As someone with enough credits to hate the concept of credits, I'll say that you don't necessarily have to be an insider to have a valid opinion. That goes for a lot of things outside of coasters too.

I'm so glad we're having a discussion about coaster theory!

When designing a roller coaster, there are two things designers keep in mind: Physiological effects and Psychological effects. Coaster enthusiasts tend to focus on the physiological effects, and NL2 only pushes us even further into the spectrum. We put a lot of emphasis on how the coaster manipulates G-forces since we ride a lot of them, and I don't need to emphasize it's importance. However, we tend to underestimate the psychological effects that real-world rides use. The most obvious example are the rides at the top of the Stratosphere tower; if they were on the ground, they would not be anywhere near as thrilling.

The key idea about this division is that one is not necessarily better than the other. People tend to agree that Lightning Rod is more thrilling at night solely because you can't see where you're going. Top Thrill Dragster's height is what made it famous, not it's intense launch. And for me, the best part about (old) Incredible Hulk was the pre-launch voice-over that warned the riders that something was going wrong. The most thrilling rides in the world take advantage of both types of effects to create a ride that is greater than the sum of its parts.

That's a looong lift for not much payoff lol. I like the standard alpine coaster design with slalom turns the whole time a lot better. I can appreciate that hills are different for this type of coaster, but at the same time alpine coasters usually do something unique and interesting with their ground level turns. This is just the same as a normal roller coaster, but not as good.

Image from Gyazo

GCI now does Hybrid Coasters LOL! Roller Coaster at Lagoon got new GCI Trains for 2018 and a complete retrack and the reduction, transfer section and station have all steel rails no wooden stack. I'm kidding about it being a Hybrid. Thought I'd share this maybe someone would be interested.

Posted July 12, 2018· Edited July 13, 2018

Hi.
I was in Phantasialand today and took a few photos and 50 gigabyte video material (including slowmotion)
It might take a while for the videos (have to run a censor software to blur out some faces, that are to clear)

A.I.R : Vertical Launched Flying Coaster?

No problem, did u go up the tower near Temple of the Nighthawk, walking that circular pathway all the way up, u have a good view.

Nah, my feet were already killing me, carrying a 5kg / 11lbs event-shoulder camera around the park.
I will wait a few month when there is more to see.

Now the summer break for the schools start and the park will be extremely crowded for the next 6 weeks
Its too difficult to get proper videos, without people jumping infront of the camera.

Posted July 13, 2018· Edited July 13, 2018

Phantasialand Colorado Adventure
-> offride ( resolution: 1080p )
-> Slowmotion 1/10 with focus on wheels: 0:50 ( resolution: 576p )

All images and clips are more tech focused.

Its my first try, so any tipps will be gladly appreciated.
Next: Chiapas Clips

To be fair, swarm does warm up nicely, recently it seems more intense around the turn into the corkscrew and transition from 0-g to incline loop but its not hugely intense. Fenix does look like a more interesting ride though

Posted August 4, 2018· Edited August 4, 2018

^ The European Coaster Club has an official invitation for an opening event on the 10th, so unless they do soft openings I wouldn't get your hopes up.

^^ That is Wilde Hilde, their new "Rollerball" rollercoaster from Ride Engineers
^ Did you have to wait long for it? I've heard that queue times are up to over 2 hours already

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