thimok
VisitorMember since Dec 25, 2017
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The Official Scripting Ask Thread
I just discovered the com.nolimitscoaster.StreamedVideo class, in which it seems to be possible to show a video in NL2. However, the API documentation isn't very clear and I literally found zero results on this subject....
The Official Scripting Ask Thread
Thank you, that was exactly the case!
The Official Scripting Ask Thread
I'm working on a proof-of-concept for a trackless darkride which works like this: I have 3 little cube objects called BP-1, BP-2 etc. in sequence (BP meaning BlockPoint). The script should gather all the BPs and create o...

The Official 3D Modeling Thread (Ask, Showcase, etc.)
I wouldn't consider it perfect, especially not if you're making a recreation of an existing coaster. I can't have the default gates and the annoying horn from the default ingame platform.
The Official 3D Modeling Thread (Ask, Showcase, etc.)
Got it working now! Had to remove the location from the keyframes. https://www.youtube.com/watch?v=QbKscyl9Zpc
The Official 3D Modeling Thread (Ask, Showcase, etc.)
I solved the rotation issue by adding an empty as the parent of both. The gates rotate fine now, but the location is really weird. I tried applying the location in Blender, but that made the rotation even worse and didn'...

The Official 3D Modeling Thread (Ask, Showcase, etc.)
What do you mean?
The Official 3D Modeling Thread (Ask, Showcase, etc.)
Yes that did work. Sort of. I'm making a the platform and gate for a divecoaster, based on a real life version. The platform lowers fine, but it seems the gates are exported on the wrong axis, because instead of turning...

The Official 3D Modeling Thread (Ask, Showcase, etc.)
Do I need to enable another option to use keyframe animations made in Blender in my NL2 object? I've also selected the "Key Frame Animation Automatic Loop Play" option in the nl2sco editor, but my model is still static.
