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thimok

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Member since Dec 25, 2017

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ScriptingReplied

The Official Scripting Ask Thread

I just discovered the com.nolimitscoaster.StreamedVideo class, in which it seems to be possible to show a video in NL2. However, the API documentation isn't very clear and I literally found zero results on this subject....

ScriptingReplied

The Official Scripting Ask Thread

Thank you, that was exactly the case!

ScriptingReplied

The Official Scripting Ask Thread

I'm working on a proof-of-concept for a trackless darkride which works like this: I have 3 little cube objects called BP-1, BP-2 etc. in sequence (BP meaning BlockPoint). The script should gather all the BPs and create o...

ImagineersReplied

The Official 3D Modeling Thread (Ask, Showcase, etc.)

I wouldn't consider it perfect, especially not if you're making a recreation of an existing coaster. I can't have the default gates and the annoying horn from the default ingame platform.

ImagineersReplied

The Official 3D Modeling Thread (Ask, Showcase, etc.)

Got it working now! Had to remove the location from the keyframes. https://www.youtube.com/watch?v=QbKscyl9Zpc

ImagineersReplied

The Official 3D Modeling Thread (Ask, Showcase, etc.)

I solved the rotation issue by adding an empty as the parent of both. The gates rotate fine now, but the location is really weird. I tried applying the location in Blender, but that made the rotation even worse and didn'...

ImagineersReplied

The Official 3D Modeling Thread (Ask, Showcase, etc.)

What do you mean?

ImagineersReplied

The Official 3D Modeling Thread (Ask, Showcase, etc.)

Yes that did work. Sort of. I'm making a the platform and gate for a divecoaster, based on a real life version. The platform lowers fine, but it seems the gates are exported on the wrong axis, because instead of turning...

ImagineersReplied

The Official 3D Modeling Thread (Ask, Showcase, etc.)

Do I need to enable another option to use keyframe animations made in Blender in my NL2 object? I've also selected the "Key Frame Animation Automatic Loop Play" option in the nl2sco editor, but my model is still static.

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