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PvM

Visitor

Member since Dec 26, 2017

Parks
14
Downloads
43
Ratings
14
Avg. Rating
4.6
Forum Posts
127
GeneralReplied

Building Textures

I mainly use sketchuptextureclub.com for my textures. They don't come with bump maps unless you go for a paid subscription but you can make those yourself in Photoshop or Gimp. With the bump or normal map generator

NoLimits CoasterReplied

Hanuman: The Flying Monkey God || B&M Launched Flyer

It's a start, lol

NoLimits CoasterReplied

3ds Max Track Importer for No Limits 2

Hi, unfortunately they're not compatible. However it is possible to use an online converter to convert the .max file into something Blender can read. Like a .obj file. Downside to this is that you lose all spline-based o...

NoLimits CoasterReplied

3ds Max Track Importer for No Limits 2

Hey, I checked through your csv file and it's definitely the culprit. Each row of numbers should be more or less incremental to create smooth transitions. But you got some weird jolts in there. If you want, send me your...

NoLimits CoasterReplied

3ds Max Track Importer for No Limits 2

I had to rewrite the script a bit to make it work, but here it is: https://www.dropbox.com/s/fpxsmzyfyudbcnr/no%20limits%20spline%20translator%20V1.5b.zip?dl=0 This will be a temporary release. I've done more track style...

NoLimits CoasterReplied

3ds Max Track Importer for No Limits 2

Since more people have been asking for double spined Intamins, I quickly put double spine versions of the MK2 and Mega Coaster track. You can download them here: https://www.dropbox.com/s/sz9vu53hi1xgkyh/Intamin%20double...

GeneralReplied

Frank's Guide to Force Vector Design :: Geo Sections Video Up Now!

This is great! I watched with great interest. I never put that much thought into the shaping of my valleys but your explanation does sound very logical. I'm eager to hear what you have to say about the roll-functions.

NoLimits CoasterReplied

3ds Max Track Importer for No Limits 2

@ NolimitsProjects: That's looking very nice! Glad to see my tool being used! @ Mcoodles: That's actually not as easy as you might think because all of the objects created by the script are stored in memory. That memory...

NoLimits CoasterReplied

PvM's projects

here

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