PvM
VisitorMember since Dec 26, 2017
- Parks
- 14
- Downloads
- 43
- Ratings
- 14
- Avg. Rating
- 4.6
- Forum Posts
- 127
Wicker Man in NL2: Feed the Flames!
it's looking great already. The track could use some work with regards to smoothness imho but overall it's looking really recognizable already!
3ds Max Track Importer for No Limits 2
I made another tutorial on how to add texture/color to the track:
3ds Max Track Importer for No Limits 2
yeah, you'll have to rotate the X-axis of your object in the direction of the track. I explain how this is done in the tutorial a few posts above at around 14:55.
The "What Did You Just Do In NoLimits" Thread
I started work on the station. Don't mind the colors, I want to make it realistic and I need to know if this is too much or not:

3ds Max Track Importer for No Limits 2
^ I'll see if can make a tutorial video on how to texture track this weekend.
The "What Did You Just Do In NoLimits" Thread
^ exactly what I was going for :D
The "What Did You Just Do In NoLimits" Thread
^looking good but maybe a bit slow towards the end. Here's a video of my current project, a Vekoma MK1101 coaster. I'm thinking of adding a Steam punk-esque theme to it
3ds Max Track Importer for No Limits 2
^that's looking very nice already! Today I came across a new bug when I tried to import a coaster made with FVD. Basically the script crashed while parcing abbreviated numbers (3ds Max turned 0.000001 into 1e-06 and the...
If you wanna feel old, let me know if you remember me
Hey, I do remember you from back in the day. You probably won't remember me though, I only built mediocre stuff back then xD. Anyway, welcome back!
