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The "What Did You Just Do In NoLimits" Thread

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Posted February 27, 2018· Edited February 27, 2018

That would help so much for support free nodes. It would have saved so much time during the baseframe section of Seaside Screamer and I just am deterred from doing support scenery because I cannot seem to get free nodes to go where I want them to go.

Edit: I can't type

Posted February 27, 2018· Edited February 27, 2018

just finished this project ! tell me what you think. it was made with restrictions which i got by letting my instagram followers vote. it was really nice to get a contest like restrictions.

Great layout and very unique concept with the Polercoaster-like turns and the dive coaster drops. I wish the camera in the video were angled up a bit more though.

Thanks! I agree with the camera Angle. I will Work on that for my next Project. You can also Download it if you want to enjoy it in the perfect camera Position. Also it would have Been great If the Video would Show the trains duelling but you cant really See the other train. Its worth checking Out.

Starting to help an ex VTO member finish his recreation in NL2. Currently trying to get the NL2 Environment to look fairly realistic, any tips on how to make it look even better?

^ I had a similar situation with 12 Gauge, a Mack Launcher I have in my park. I went with the inversion, but the previous element is plain, and it just comes off a mcbr.

I'm about to start working on my wing and floorless coasters' areas. The Wing coaster is called Detroit Pimps. The floorless coaster is called Da Trap.

Posted March 3, 2018· Edited March 3, 2018

Have a look at this, peeps, and deem if it's worth finishing. I have 2nd car view and front view POVs in the video. I was hoping to generate more swing. There's a tiny bit, and I think it's fun, but I'd like to see what you all think (suspended coaster). It's intended to be a modern suspended coaster. Probably from Vekoma, but I didn't design with any specific manufacturer/designers in mind (Model is FVD, btw).

https://youtu.be/q1j9nn4o57c

Lcucu3 posted on March 3rd, 2018

Guys I have a question: Which element do you like better out of these two?

Element 1: Heartline roll
Element 2: straight twist? Don't know what it's called

They both work, but it kind of depends on the rest of the layout. If you have any kind of similar inversions in the layout, I'd say keep it straight. If this is the only straight drop in the layout, then definitely keep it straight! The inversion kind of kills the 'dropping feeling' as it disorientates riders, while the double-down allows more focus on the elevation change and, to me at least, feels more like plummeting towards the water.
(I also prefer sustained airtime over inversions)

KingRCT3 posted on March 3rd, 2018

Wait - are you sure you unlocked swinging in the first place? (with a trigger)

I did not realize they had to be unlocked, lol. I thought it'd be more like how they exist in the world, having a mini rail below the train to prevent swinging when necessary. I'll look into the trigger tonight.

^looking good but maybe a bit slow towards the end.

Here's a video of my current project, a Vekoma MK1101 coaster. I'm thinking of adding a Steam punk-esque theme to it

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