NoLimits Explorers
VisitorMember since Dec 9, 2024
NL2 Ask Thread
Without scripts, it's possible in Editor-mode only. Go to File > Preferences > Common tab. There you can change the fly speeds, but that setting is not part of Play-mode unfortunately.
Why isn't my coaster tall enough?
That behaviour is expected. The track spline is forced through the strict vertex. Now the height/coordinate of that vertex is interpolated using the two adjacent vertices. If you put both of the adjacent vertices at a he...
Why isn't my coaster tall enough?
The height shown in the Coaster Properties/Statistics tab is measured at center of rails. So to get that number of 75ft, the center of rails must reach that height. The vertices are spline control points, not track coord...
Why isn't my coaster tall enough?
Does your center of rails reach 75ft? If not, that could explain it. A way to solve it is to make the tallest track vertex "strict" to force the spline to go through that vertex at 75ft. This → NL2 Editor tips & tricks m...
Exporting Track On CSV
There is no way to do this using a script, you'll need to purchase the professional license for this. You can simply put a "-" (minus) before the roll points you want to flip. Or something like this, in the measureBogie(...
Exporting Track On CSV
Hello, I am not sure about being able to choose a switch track segment & export it to CSV. I found with a quick try-out that any track between two switch tracks is not exported. Though I did not check thoroughly... You c...
The Official Scripting Ask Thread
Hi, I'm building a script where I want to use the "onLateUpdate()" method. However, whatever I try, the method is never called. Does anyone have any experience with this? The other, similar methods, do work fine (onInit(...
NL2 Ask Thread
Great! You could consider scaling the model in Blender, rather than adapting the script. The userbase of Blender is quite large, and there are tons of videos explaining pretty much everything Blender can do.
NL2 Ask Thread
Yes, that's what I meant: Only the relevant bits in one package (and the Blender project)
