BigBad
VisitorMember since Dec 24, 2017
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Official FVD (Force Vector Design) Thread
Do I just download the whole ZIP?
Official FVD (Force Vector Design) Thread
New computer...would someone please give a link to the latest FVD++ version? I found Lenny's GitHub, but that hasn't been updated in three years. Maybe that's the correct version, but I wanted to run it by the community.
Official FVD (Force Vector Design) Thread
An advantage of FVD++ is the ability to control roll rate, not just roll. Those inflection points between the symmetric translations probably aren’t what you want. It’s (much) more difficult, but you ought to be able to...
General Amusement Industry Thread
Just to clarify what I did and did not say: I DID say that people complained about Lech looking like Vekoma set FVD to 3.5Gs. I DID NOT say that this is my take on Lech. I’m a poor judge of positive forces, anyway. I don...
General Amusement Industry Thread
Wasn't an early complaint about Lech Coaster that it didn't appear to have much force variation? (I even think I remember King saying that it looked like Vekoma FVDed it and left the positive Gs at 3.5 the whole time, la...
Official FVD (Force Vector Design) Thread
The hammerhead turn is tough to do, and I can't think of any that I've seen done well in FVD++. My first suggestion is to lower the forces at the top and in the roll transitions. My second suggestion is to make an out-an...
Official FVD (Force Vector Design) Thread
Heartline issue? That was my first thought.
2018
It looks sped up at points, but I think that's because the narrow track width is throwing us off. Remember that it's not 200 feet tall.
Official FVD (Force Vector Design) Thread
I didn't use the "back to zero" for serious designs, but, despite its glitches, I found it convenient for playing around. Rolling 100% back to zero, especially after non-symmetric transitions away from zero, is difficult...
