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I don't think it looks slow at all - it does slow down considerably towards the end but it still looks really good. And this thing just started testing!

^
Then late season or even the season after that it will be described as super intense like Storm Chaser's double down in 2017.

AndreAkaMe posted on March 1st, 2018

There’s always one person that says a ride looks slow, no matter how fast it is. ¯\_(ツ)_/¯

Wonder if anyone thought Skyrush or Kingda Ka looked boring and slow.

Posted March 1, 2018· Edited March 1, 2018

It looks slow for what it's trying to accomplish. None of those hills look like they have ejector. And if they do? Very little. For a ride that consists entirely out of airtime hills, it's fairly important to keep a fast speed throughout so it doesn't get boring. This doesn't accomplish that.

I'm not denying it wont get faster, it most definitely will akin to SC, WC, Wildfire and literally any other RMC that's been made. But right now, it simply does not look fast at all.

"Right now, at a point where every RMC was relatively slow, this ride looks slow"

lol it'll speed up. I'd be more concerned about the ending though...because while every RMC sped up from this point of initial testing, not all of them maintained good pacing until the end in my opinion. Even when running well, to me Wicked Cyclone struggles at the end, and it looks like some other RMCs have the same issue at the end (or in the middle as seems to be the case with Iron Rattler). It's just tough to maintain great pacing along with solid length when you have a fairly short coaster and way higher friction. They lower the track closer to the ground than pretty much any manufacturer which is great, but sometimes it's just not enough.

The trains look to crest the 3 airtime hills at SLIGHTLY slower or the SAME speed as El Toro crests it's hills so I'm sure they'll be considerable airtime on them. That was the first thing I noticed in the video, was how fast it crested the hills reminded me of El Toro

My apologies, I meant to save a change to what I said but closed my laptop before it could apply. To fill in where you quoted from me, the point I was trying to make was that, opposed to most RMC's where there's a fair consistency of elements from beginning to end, this one is almost entirely made up of airtime hills. With that being said, speed is literally going to be what makes or breaks this ride, much like SC (in my opinion, at least). Right now it seems very slow for what it's trying to accomplish. It seems like it has a lot of speeding up to do in order to become a genuinely good ride, so I'm skeptical until I see how it runs in the future.

For example, WC has a fair share of unique elements from beginning to end, even when it's not running very fast you still get caught off guard by the switch back and then the barrel roll, etc. For a ride like this, it's going to be fairly boring if it's not consistent with its pacing, given it's literally a pure airtime machine haha.

Those are good points Mrcrolly, I accept that and agree that the pacing is more important because the ride is relatively straightforward for most of the layout.

Agreed. I worry that the ride's best moments are just stacked at the beginning. I actually love those three "simple" sustained air hills - I think it's a better choice than banking them or even throwing a roll on one or something. But, still, the best feeling airtime on the ride is almost certainly going to be those first three strong, sustained hills, and then you've got... basically a dozen instances of a smaller, slower, less-sustained, worse versions of the same thing.

Hopefully it picks up in a way that ramps up the "out of control" feeling as the speed wanes, but based on other similar RMCs, I'm not holding my breath. If there's a weakness of RMC's conversions, it's their occasional habit of ending with a whimper.

World's first roller coaster to utilize a human pushing the train up the lift instead of a traditional chain lift.

Posted March 12, 2018· Edited March 12, 2018

What are we thinking, 150% video speed? No way in hell does it drop that fast, not a hope.
EDIT: You can clearly see the video speed up when the train is 2/3 of the way down the drop.

Posted March 12, 2018· Edited March 12, 2018

iSatnav posted on March 11th, 2018

What are we thinking, 150% video speed? No way in hell does it drop that fast, not a hope.
EDIT: You can clearly see the video speed up when the train is 2/3 of the way down the drop.

Nope, look at Superman and the people standing around, they're moving normally

You can see the same video from the IG posted here in FULL HD starting at 6:21 (notice the thing being ejected and falling at NORMAL speed on the twisted airtime hill)
https://www.youtube.com/watch?v=e3wdauO1238

Yep, fair enough, carry on. That's absurdly fast, I'm interested as to how they're gonna slow it down since testing rides usually go slower

It looks sped up at points, but I think that's because the narrow track width is throwing us off. Remember that it's not 200 feet tall.

The ride does look so much taller than it actually is, and with full size trains it looks even more unusual. We may not be used to how a ride as strange as this should look from off-ride

KingRCT3 posted on March 8th, 2018

Videos of Duel GP, the new ride at the Suzuka circuit:
Looks fun actually. Theme Park University tells us this is not what the Mario Kart attraction will be at Universal. Anyway I would expect a better capacity...

I have no idea what they're saying, but that looks fun.

Forgive me for how informal this is, but the way smaller rides run faster comes to mind. For example, a coaster dynamics model FLIES through the circuit. I don't know the physics behind that (maybe someone more educated could help me out here), but I'd assume it has something to do with drag or friction levels changing??

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