AndreAkaMe
VisitorMember since Dec 25, 2017
Terra, Phase 4
Terra, Phase 4
Work was well underway for Phase 4 when Phase 3 was released. This has been the same for each phase released. Phase 1 had clues regarding the Badlands, including the beginning construction of the indoor portion of Remnan...
Terra, Phase 4
It will happen one day! Updates are slow to the park because I only do it when I have free time, and that hasn't been the case recently, but it is slowly coming along. Recently I've been doing a colab with RLRides, that'...
Screen Shot Saturday Madness! - Gallery Posted 12/12/2020
The Tempest, by me.

Terra, Phase 4
Phase 4 will more than likely be the final phase of the park, as it will pretty much be finished. That doesn't mean to say that there isn't room for improvement or expansion, but that will come at the removal of older at...

Terra, Phase 4
Well the monorail is attached to a hidden coaster train yes. Can I use two different scripts on the same object though? I thought you could only use one.
Terra, Phase 4
Okay, so if I animate the doors, what exactly would I need to add to the script for it to activate when the dummy train restraints open/close? This is the script I'm using here: import com.nolimitscoaster.*; import nlvm....
Terra, Phase 4
So I can keyframe animate the doors no problem, but how would I go about that? Would I just animate the door opening, or have the animation open, wait, and then close the doors again?
Terra, Phase 4
It will be included, yes. The park will go through an entire day/night cycle, with the lights turning on after dark. It's only simple lighting, so don't expect anything too crazy but it seems to hold up pretty well so fa...

