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Aeneas

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Member since Nov 20, 2024

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NoLimits CoasterReplied

The Official(?) FVD++ Friction Guide

So now I have the test refined a bit. I tested a distance of 200 m with start v of 45, 90 and 180 km/h. both for wood and steel and NL2.2 and NL2. The results are this: friction parameter (m/m) friction coefficient (m/s²...

NoLimits CoasterReplied

The Official(?) FVD++ Friction Guide

Ok, I tested the NL2 value for steel coasters and it seems to be at 0.026 m/m and 0.00002 m/s²....

NoLimits CoasterReplied

Official FVD (Force Vector Design) Thread

Good question! And yes, I rarely use quartic, too...

NoLimits CoasterReplied

The Official(?) FVD++ Friction Guide

Thank you! This info helps a lot! The 0.024 m/m value in NL2 physics model, is it for wood or steel?

NoLimits CoasterStarted a topic

FVD++ inverted vs non-inverted in NL2

Hi all, when designing a coaster in FVD++ as inverted and importing it into NL2, the coaster seems to be significantly faster than if it would be non-inverting. Do you have an idea what to change in the settings to have...

NoLimits CoasterReplied

The Official(?) FVD++ Friction Guide

Hi all, I'm not satisfied with the friction data here. I tested some with a standard track in FVD++ and NL2. Results is that for the NL2.2 physics model, the friction values for steel coaster seem all the same and for wo...

NoLimits CoasterReplied

Official FVD (Force Vector Design) Thread

Do you have screen shots of your force modelling for this? That back row sure hits stronger forces than other rows on drops, that's not uncommon.

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