Aeneas
VisitorMember since Nov 20, 2024
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The Official(?) FVD++ Friction Guide
So now I have the test refined a bit. I tested a distance of 200 m with start v of 45, 90 and 180 km/h. both for wood and steel and NL2.2 and NL2. The results are this: friction parameter (m/m) friction coefficient (m/s²...
The Official(?) FVD++ Friction Guide
Ok, I tested the NL2 value for steel coasters and it seems to be at 0.026 m/m and 0.00002 m/s²....
Official FVD (Force Vector Design) Thread
Good question! And yes, I rarely use quartic, too...
The Official(?) FVD++ Friction Guide
Thank you! This info helps a lot! The 0.024 m/m value in NL2 physics model, is it for wood or steel?
FVD++ inverted vs non-inverted in NL2
Hi all, when designing a coaster in FVD++ as inverted and importing it into NL2, the coaster seems to be significantly faster than if it would be non-inverting. Do you have an idea what to change in the settings to have...
The Official(?) FVD++ Friction Guide
Hi all, I'm not satisfied with the friction data here. I tested some with a standard track in FVD++ and NL2. Results is that for the NL2.2 physics model, the friction values for steel coaster seem all the same and for wo...
Official FVD (Force Vector Design) Thread
Do you have screen shots of your force modelling for this? That back row sure hits stronger forces than other rows on drops, that's not uncommon.
