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FVD++ inverted vs non-inverted in NL2

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Hi all,

when designing a coaster in FVD++ as inverted and importing it into NL2, the coaster seems to be significantly faster than if it would be non-inverting. Do you have an idea what to change in the settings to have a true inverted design that fits both FVD++ and NL2?
The faster doesn't seem to come from different friction parameters or friction coefficients but from the fact that the heartline doesn't go through center of mass of the train and therefore the train enters the track higher than designed - but that's just how it seems... Not sure here... Anyone having experienced similar things?

Thank you and cheers,
Aeneas.

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