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Nolimits2Sounds (Update 1.2.0) — Custom Coaster Noises

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Will take a look at it after my finals this march. I still haven't released v1.3.0 and it's been more than a year. How the time flies...

@ Emonadeo I have a simple question : Is it possible to use an blank sound file and make a silent coaster ? (usefull for Darkrides)

Emonadeo posted on December 29th, 2017

Nolimits 2 Sounds

Demo — Download — Contribute

This is a free-to-use collection of scripted sounds for coasters, including custom lift-hill sounds and various roars.

Current Soundlist

This list will always be updated accordingly. The complete changelog will be posted as a separate comment.

Name (section) Description Source Contributor
bm_lift B&M Lifthill Sound Silver Star @ Europapark
bm_roar B&M Roar Sound TheCodeMaster
gci_lift GCI Lifthill Sound Wood Coaster @ Knight Valley
rmc_lift RMC Lifthill Sound Twisted Timbers @ Kings Island
jet_funky_lift Funky Lifthill Sound for sketchy Jet Corsters Chupy Coaster @ Washuzan Highland Jetcoasterfan
jet_roar Jet Coaster Roar Sound Hurry Coaster @ Kobe Fruit and Flower Park Jetcoasterfan
misc_roar Roar suitable for most steel coaster types TheCodeMaster
misc_clunky_lift Clunky Sound for slow Lifthills Speed @ Oakwood
misc_old_lift Vintage Sound for normal and fast Lifthills. Similar to the existing Sound Speed @ Oakwood
misc_lsm General Purpose LSM Sound as found on Premier Rides Launch Coasters bestdani

How to use

Step 1. Download the latest release and copy it into your park directory.

Step 2. Add the Script to a coaster. (Coaster Properties -> Add from File -> Sounds.nl2script) Note: It is not needed to change the coaster's operation mode to scripted.

Step 3. You can now add any sound by naming sections (See the section-names in the list above). To support having a sound on multiple sections every section-name is appended by an underscore and a number starting at 1 going up with each additional section: <section_name>_<number>

Let's say we have a Mine Train coaster that has 3 Lifthills and we want each lift-hill to have the misc_old_lift sound. In this case we name the first lift-hill misc_old_lift_1, the second misc_old_lift_2 and so on.

Note: Global sounds like bm_roar also have to be appended by _1 due to the way this script works, even though you'd only add it once per coaster anyways.

Step 4. Switch to Play Mode and enjoy :)

twisted timbers is at kings dominion, not kings island

Posted August 16, 2024· Edited August 17, 2024

Note: Global sounds like bm_roar also have to be appended by _1 due to the way this script works, even though you'd only add it once per coaster anyways.

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