Nolimits2Sounds (Update 1.2.0) — Custom Coaster Noises

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v1.2.0 finally officially includes the misc_lsm sound bestdani submitted ages ago, and also brand new sounds that will please RMC and Jet Coaster Fans ;)
Too lazy right now to record a demo, might add one later, lol.
New Sounds!
Name (section) |
Description | Source | Contributor |
|---|---|---|---|
rmc_lift |
RMC Lifthill Sound | Twisted Timbers @ Kings Island | |
jet_funky_lift |
Funky Lifthill Sound for sketchy Jet Corsters | Chupy Coaster @ Washuzan Highland | Jetcoasterfan |
jet_roar |
Jet Coaster Roar Sound | Hurry Coaster @ Kobe Fruit and Flower Park | Jetcoasterfan |
misc_lsm |
Released! General Purpose LSM Sound | bestdani |
What's next?
Currently, a sound keeps playing until the very last car leaves the section. My goal for the next update is to add the ability to use triggers to control the end of a sound playing and also allow for an extra audioclip to play as the car crests over the lift, instead of just fading out.
Also the Readme Guide needs an overhaul, doesn't read very well.
See you in 1.5 years! (Yeah, hopefully not)
Anyways, hope you enjoy.
My sphinx coaster does not play the jet_funky_lift sound. I named the lifthill jet_funky_lift but it still does not play.

jet_funky_lift_1 :P
I did that but still no sound.
It should work, I just tested it again with the downloaded archive to make sure. Maybe try removing and adding the script again? NL2 caches the script meta, so you have to re-add the nl2script to get the new stuff if you had v1.1.0 before
Here is another 2 possible good lifthill sounds.
Hey, I dont know if you take requests or not (I hope you do) but can you please do the Intamin LSM/Maverick Launch sound? https://www.youtube.com/watch?v=BIJBz1w3uYw&t
Yes, I do take requests. But I can't guarantee anything. Launch sounds are especially difficult to get to sound good ingame but I'll see what I can do
I am trying to use the clunky_lift sound for my coaster but I keep getting error messages. I downloaded the sound files and copied them into my park's folder. I have selected the nl2 sound file in 'coaster properties' and named my lift hill 'misc_clunky_lift_1'. Is there something else I am missing?
How many lifthills do u have in your coaster ?? , If its just 1 and not more tracksections with a lift , u have to name your only lift "misc_clunky_lift"
If u have more u have to name them misc_clunky_lift_1 , misc_clunky_lift_2 and so on.
MrRc thank you, I had one lift so I fixed the name.
No problem good luck
Actually, even if you only have one lift hill it should be named misc_clunky_lift_1.
Speaking of which, v1.3 will make naming less confusing as it will allow both naming with numbers and without. Also you won't have to rely on sections anymore, it will be possible to use two triggers to create a section on any part of the track without having to rely on track sections at all. Just as a heads up.
I tried misc_clunky_lift on Vekoma Corkscrew coaster, it did not work.
try misc_clunky_lift_1 ;)
Emonadeo posted on August 12th, 2019
try misc_clunky_lift_1 ;)
i tried, but still not working.
I need help. if there a youtube tutorial of this, that would be good.
Maybe this helps:
https://github.com/Emonadeo/Nolimits2Sounds/blob/release/1.3.0/README.md
I have rewritten the usage guide for the next version and it stayed mostly the same except that you still have to append by _1, _2, ... and the "Controlling Sounds" section isn't in 1.2.0
Emonadeo posted on August 12th, 2019
Maybe this helps:
https://github.com/Emonadeo/Nolimits2Sounds/blob/release/1.3.0/README.md
I have rewritten the usage guide for the next version and it stayed mostly the same except that you still have to append by _1, _2, ... and the "Controlling Sounds" section isn't in 1.2.0
i'm tried.
U have the downloaded file, UNZIPPED and placed inside the same directory as the coaster ?
MrRC posted on August 12th, 2019
U have the downloaded file, UNZIPPED and placed inside the same directory as the coaster ?
i don't know to do.
RollerCoaster1234 posted on October 27th, 2019
Custom Lift Sounds I just did.
I LOVE IT !
I'm listening to the sounds right now (no access to NL2) and I have a question: do the roars change with speed or is it just a looping sound?
Yes the roars change with the speed of the coaster train

A text editor.
In my case Atom but you can technically just use notepad it's pretty much the same.