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Nolimits2Sounds (Update 1.2.0) — Custom Coaster Noises

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Posted June 10, 2019· Edited June 10, 2019

Nolimits 2 Sounds v1.2.0

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v1.2.0 finally officially includes the misc_lsm sound bestdani submitted ages ago, and also brand new sounds that will please RMC and Jet Coaster Fans ;)

Too lazy right now to record a demo, might add one later, lol.

New Sounds!

Name (section) Description Source Contributor
rmc_lift RMC Lifthill Sound Twisted Timbers @ Kings Island
jet_funky_lift Funky Lifthill Sound for sketchy Jet Corsters Chupy Coaster @ Washuzan Highland Jetcoasterfan
jet_roar Jet Coaster Roar Sound Hurry Coaster @ Kobe Fruit and Flower Park Jetcoasterfan
misc_lsm Released! General Purpose LSM Sound bestdani

What's next?

Currently, a sound keeps playing until the very last car leaves the section. My goal for the next update is to add the ability to use triggers to control the end of a sound playing and also allow for an extra audioclip to play as the car crests over the lift, instead of just fading out.

Also the Readme Guide needs an overhaul, doesn't read very well.


See you in 1.5 years! (Yeah, hopefully not)

Anyways, hope you enjoy.

Posted June 11, 2019· Edited June 11, 2019

It should work, I just tested it again with the downloaded archive to make sure. Maybe try removing and adding the script again? NL2 caches the script meta, so you have to re-add the nl2script to get the new stuff if you had v1.1.0 before

Yes, I do take requests. But I can't guarantee anything. Launch sounds are especially difficult to get to sound good ingame but I'll see what I can do

I am trying to use the clunky_lift sound for my coaster but I keep getting error messages. I downloaded the sound files and copied them into my park's folder. I have selected the nl2 sound file in 'coaster properties' and named my lift hill 'misc_clunky_lift_1'. Is there something else I am missing?

Posted July 28, 2019· Edited July 28, 2019

How many lifthills do u have in your coaster ?? , If its just 1 and not more tracksections with a lift , u have to name your only lift "misc_clunky_lift"
If u have more u have to name them misc_clunky_lift_1 , misc_clunky_lift_2 and so on.

Actually, even if you only have one lift hill it should be named misc_clunky_lift_1.
Speaking of which, v1.3 will make naming less confusing as it will allow both naming with numbers and without. Also you won't have to rely on sections anymore, it will be possible to use two triggers to create a section on any part of the track without having to rely on track sections at all. Just as a heads up.

I'm listening to the sounds right now (no access to NL2) and I have a question: do the roars change with speed or is it just a looping sound?

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