The "What Did You Just Do In NoLimits" Thread
Dug up a layout I made a little while back, and outfitted it with a light package. The chaser lights do work, using bestdani's strobe light script, however I'm still working on making them the best they can be.



That's beautiful
That's awesome light pr0n. The ride as a whole is very aesthetically pleasing.
Staggered B&M Giga WIP. Thoughts? (It's slightly on the experimental side of element integration.)

Also, I'm aware of the track shudders and FBR being too weak
Quickly whipped up something inspired by Kentucky Flyer as a kind of self-imposed challenge. Tried to cram as many airtimes as I could in it's ~45 foot tall, 33 mph, and 1363 ft layout. There are 14 airtime moments if I'm not mistaken. Wonder if I can fit in any more without getting painful.



Side Project!
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Track shaping felt great. Also lol @ "throughs up."
RoquemoreStudios posted on October 3rd, 2018
Side Project! ![]https://youtu.be/OhAVzuEwnKo
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I know it's a joke, but next time you make a video, turn off depth of field in the POV. Most of the video was out of focus because it's moving too fast to focus where you want it to.
raptoralex posted on October 4th, 2018
I know it's a joke, but next time you make a video, turn off depth of field in the POV. Most of the video was out of focus because it's moving too fast to focus where you want it to.
Ok, I just thought that felt more realistic.
Spinning tilt coaster "Momentum" with scripting en custom tilt element.


I stumbled over some promising grass textures when I remembered that I was not so convinced by NL2's default complex terrain, so this happened:


Cool Sky box^^
Progress on my park, Giga supports. Flanges aren't added yet, but I took my time to get angles, sizes and distances correct to newer B&M large structures, like Fury 325:



Keep in mind this is a staggered train B&M, not the standard 4-seated row type, so drop shaping (and other normal G/ roll transitions) doesn't quite resemble what you'd see on Fury 325.
^ Ah ****, I really should pay attention to what people are naming their rides...

Just creating some signs
So I was thinking about a story for Infin#ty (yeah, it's different now) "The company, Infinite Energy is planning on a Time Traveling Device. Their first Prototype model, Infin1ty, didn't work due to being so slow. Prototype 2, Infin2ty, was very close but didn't quite make the connection. Prototype models, Infin3ty and Infin4ty, wasn't able to make a stable connection. The final model Infin5ty made it through and back successfully." each number is corresponding with the hight of the rides( 1=100, 2=200 3=300, etc.)
here is Infin3ty, I feel like I should make it longer though.
bestdani posted on October 4th, 2018
I stumbled over some promising grass textures when I remembered that I was not so convinced by NL2's default complex terrain, so this happened:
You are doing a damn great job with the ENVs and now witht the terrain textures :D Love it
Any ideas how I can finish this?
Adding a loop , maybe a watersplash ?

My newest coaster in Jamp Up Land!

A work in progress

I have been updating my old Meniscus Land Slide Coasters.

I added better hot rails and cars with better front views. Plus improved the operation of the two lanes.





Finally I had enough spare time to finish filming Missouri Maelstrom and upload it to exhange: