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Collection of concept art, layouts and other real world material

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Yeah its an interactive map somewhere online, presumably the local planning portal. It was great fun to mess about with for a while, the detail on it when zoomed in was quite impressive.

Posted April 24, 2018· Edited April 24, 2018

iSatnav posted on March 15th, 2018

Yeah its an interactive map somewhere online, presumably the local planning portal. It was great fun to mess about with for a while, the detail on it when zoomed in was quite impressive.

Although a month late, to add to this, if you download the plans from that interactive map and import them into a 3d modelling program, you get a 3d wireframe of the entire PortAventura resort (circa 2014 from what I can tell)

Furius Baco's lake swoop visible on the right, Shambhala and Dragon Khan at the top middle and the Far West plaza area (carousel/game area) bottom left.

The ride doesn't seem any more rough than other chinese coasters, but it does have some bizarre transitions - you can even see how bad the transition out of the corkscrew is from the blueprints alone

Interesting to see Nichlos Brown Webber working on Stampida when Tussauds was involved in planning, Merlin still use them to this day

Projektion posted on April 24th, 2018

Although a month late, to add to this, if you download the plans from that interactive map and import them into a 3d modelling program, you get a 3d wireframe of the entire PortAventura resort (circa 2014 from what I can tell)

Furius Baco's lake swoop visible on the right, Shambhala and Dragon Khan at the top middle and the Far West plaza area (carousel/game area) bottom left.

Projecktion, i've been searching but i can't find that map. Do you know how can i get it? can you give me some direction? thankyou!

The original layout of Slalom & Tornado coaster at Wonder World Extreme Park

After the first test run, Slalom coaster (in the middle) found technical issues on a slalom element and the train doesn't have enough momentum to get back to the station. They cut the slalom track off, placed it with a straight track instead, and reduce the track length at the end of the ride.

Posted July 18, 2020· Edited July 18, 2020

KingRCT3 posted on May 23rd, 2018

You were not waiting for it, but here it is. The layout of Star Ripper, proof that this was made using a computer at some point:

Patent

This is a coaster I honestly think was designed hand built in NL1. All the traits are there, the single node in the middle of curves, banking jerks that look like the misuse of con roll, banking only in the middle of segments but not the beginning and end, etc. I don't know how it passed through an engineer's hands and was approved, but I genuinely think this is NL1.

What's up with the top of the lift? smh lol. I have to say though, as terrible as the trackwork is, I really like the overall layout...how they fit it around the park with the overall circular plan, but also had that figure 8 at the bottom to break up the circle. The elevation, at least that angle, looks cool too.

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