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MrRC

Visitor

Member since Dec 24, 2017

Parks
4
Downloads
63
Ratings
2
Avg. Rating
N/A
Forum Posts
2806
NoLimits CoasterReplied

Double Colored RMC rails

NoLimits CoasterReplied

Custom block script messes with transfer track braking

Let me know if its ok now

NoLimits CoasterReplied

Custom block script messes with transfer track braking

The game did run on speed 4x for 60 min, no collisions occured.It was still running after 60 min. I will send the PKG file to your email.

NoLimits CoasterReplied

Custom block script messes with transfer track braking

I found it. Its now long term testing with 3 trains at the same time on the track. I'm adjusting the dispatch time in the station to make it run smoothly.

NoLimits CoasterReplied

Custom block script messes with transfer track braking

Still busy with it. If i start the train on the Final_Brake_Run it goes down onto the Transfer_Track and continue the full corse untill it comes on the Final_Brake_Run (the Transfer_Track, stays in the wrong position) So...

NoLimits CoasterReplied

Custom block script messes with transfer track braking

Transfer track (still ongoing investigation) :-) Did extensive Script research and copying from scripts with same setup. Didn't work so far. But i'm stil on it.

NoLimits CoasterReplied

Custom block script messes with transfer track braking

Isssue There was NO brake between Station and first Switch There was NO brake before Switch (see image) Dead backwards spike was to short and not enough speed to make the full circuit (all the time and every time) Transf...

NoLimits CoasterReplied

Custom block script messes with transfer track braking

On top of this spike (See image) I added a "hold moment" for 2 sec to give the Switch time to change position. Now only the Transfertrack problems to solve.

NoLimits CoasterReplied

Custom block script messes with transfer track braking

No problem, I love this , so i can learn to.

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