Nice! Plenty of turns, inversions, loops, and airtime in plenty of places... I also like the tunnel work after the first drop to the very much similar-looking "Fury 325 Treble Clef" (That particular B&M hyper has garnered a whole lot of attention since the support crack discovered before this past July Fourth weekend) track element, the dual "to and fro" tunnels at the "boomerang", and the "disco f/x" one that runs under the entire rest area... Great job here!
Jhihmoac
VisitorMember since May 13, 2020
- Parks
- 0
- Downloads
- 546
- Ratings
- 174
- Avg. Rating
- N/A
- Forum Posts
- 3
Woww! Like having three rides at once! Namely, "The intimidator" @ Carowinds, "Fury 325" (also at Carowinds), and "Xcelerator" at Knott's Berry Farm... Love the turns and inversions...Also like how the ride starts by going under the iconic "Top Hat" that you experience in the middle of the ride, leading to the huge loop... Excellent job!
Oh, I like the rustic wood construction of the queue and station...I also like as the ride's name suggests, mucho twisting, turning, some airtime, and inversions - although I can't tell if the ride maintains its momentum from the launchers or via the natural gravity effect of the hillside... Probably both... Well done!
IDK...This must be just a physical render for future looks on what TTD becomes next year - because there are a whole lot of SNBOs, or maybe I just didn't download something additional! The only coaster I DID ride was the suspended one, and I should've known that one was REALLY off-limits, cos I got my feet wet first, and then pretty much wound up "good an' kilt" running into iron, trees, track, and whatnot! I didn't ride anything else I saw actually running on the flyover for fear I'd lose my life on those as well...
Cool Classic Woodie here! Nice height and airtime, with a whole lot of "Run Rabbit, Run!" (bunny hills) to keep the ride going the rest of the way, clear to the station again... Like the "Smoke Tunnel" under the first hill as well...Cool music in the station... Kudos!
First thing, I like the way you did the path to the queue with the ride happening all around you as you walked forward... Then into the coaster itself - Oops! I had no idea there was a "Crash Test Dummy" ride marathon going on, so I had to wait for the next open train... I like the way the ride just runs at a launched speed, with enough momentum to get you through the "ups and downs" (You must've done a whole lot of trial and error with the launch speed to get it all right), and then enough launch to get the train over the high hill to more than take care of the rest of the ride clear to the station... Although I didn't go on any of the flat rides, I like the classic Schwarzkopf Polyp (or "Green Monster") in the center of the park... Nice job here...
Everything an RMC Hybrid enthusiast could want! Height, airtime, speed, turns, and inversions a-plenty! I had to walk over to where the coaster dips underground to make sure no one was getting hit, nor scraped over there, and they had plenty of room! Nice job overall...
Thank the simdesigners for the "wing it option" (flight mode), because I so did not feel like walking to get to ALL the coasters and flat rides... Of the flat rides, I'd have to say the "Pendulum", hands down... I liked all the coasters, especially the Hybrid/RMC, but I'd have to say my fav here was that twisted hyper floorless (aptly named "Odin") Lots of height speed, and airtime with that one...I rode it three times at different times during the simulated day, night, and daybreak next morning... Excellent job here!
A cool compact RMC conversion for a smaller park with an excellent first drop, plus quite a few turns and heartline inversions to satisfy any RMC enthusiast... Nice job!
