A nice family-oriented RMC... Not too long with enough airtime and turns to get the job done without scaring the "first-timers"... Also, never saw, nor rode a "Splashwater Whirligig" before... Kudos
Jhihmoac
VisitorMember since May 13, 2020
- Parks
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- Forum Posts
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Well made! I like the overall medieval castle theme with the queues and the station! Since the height was a tad higher on "Ice", I started with that one...Not exactly the longest ride going, but I like the height, speed, airtime, and inversions... Fortunately, I had my "Double Dragon Pass", and was able to exit right across to "Fire"... I like how you maintain the synchronicity of both coasters, with maybe "Fire" inching ahead at the end a tiny bit... I can't say I really preferred one over the other; they're both awesome! Since my stomach was already tied up in knots, I decided to take a spin on the "Dragon's Flight" boom ride afterwards...Not bad... Kudos on everything here!
ATTENTION: This coaster loads with numerous error messages! I downloaded it twice, and although in the images, it appears as an inverted (hang down) coaster, it loads as an above-track hyper that conflicts with all the supports... Even in its current config, part of the seats can be seen coming through the walkway to the station that goes over the track... Please fix!
Although in real life, I'm not into coasters that spin on an axis totally perpendicular to their plane of motion (like that of a modern "Wild Mouse"), I like the "Cliff Hanger" build and effect this one has... Lots of turns and inversions, along with the constant spinning give one the same feeling as if they were on one of those NASA Triple Gimbal Trainers... Nice job here!
Great hyper sim with a smooth ride...If it could be willed into reality, it would make a great addition to any park! Nicely constructed station and queue...Great color assignment as well...
I kind of like this "Shuttle and Back" to the spike configuration, as it saves wear and tear on the hydro catapult or linear induction launch, thus clearing the "Top Hat" portion in two tries now... I also like how everything loads on the opposite side of the ride for this iteration... I didn't go on anything else, figuring that the emphasis was now on TTD... Nice concept...
I think this is just one of those "Just-Throw-It-Together-and-See-What-Happens" type creations, I see... However, I DID apply my "NL Wings" (fly by) and visited some of the "Floating Islands" in the lake caldera (I can only guess it was once volcanic) all around...
What do you do on a densely covered foggy night (?) I Like the dark motif with the alternate "dance floor" lighting f/x here... Not a large coaster but nice turns and airtime for a classic woodie... Kudos!
I like the "Old School" mid to late 70s/early 80s typical Arrow layout... Reminds me a little of "The Demon @ SFGAm" but without the all black paintjob, the faux rock formations, the light tunnel, and overall "Hell" theming... Lift hill, horseshoe around to the dual loop, progression to the corkscrew, and then some braking and back to the station... Not particularly long, but they weren't way back when... I was a teenager when these coasters were in vogue... Nice nostalgia here...
