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JetPulse

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Member since Dec 24, 2017

Parks
5
Downloads
4
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0
Avg. Rating
4.6
Forum Posts
45
NoLimits CoasterReplied

Infinity - Mack Mega Coaster [RLRides Projects]

Great article on designing the track layout! It’s good to show some of the more novice builders how much thought, time, and effort go into making really good layouts. Folks who design great rides don’t come up with the d...

NoLimits CoasterReplied

Terra, Phase 4

Exactly this^ It doesn't matter how you do the actual animation (keyframe or specify motion in the script). You can use the getHarnessState() method of the "Train" class to tie the animation directly to the train's harne...

NoLimits CoasterReplied

Mega Roundup 250 - Winners Show Your Glowies!

So this showed up at my house today. Thanks Ride_Op and Ole for such an awesome quasi-annual contest and awesome prize!

Off TopicReplied

Coasterdynamix Scorpion Train

Like disco, it's hard to part with it especially knowing I can't replace it. Both of my trains are getting quite old at this point as well (13 and 14 years old) and I know some of the pieces don't run as efficient as the...

Off TopicReplied

Coasterdynamix Scorpion Train

Sorry, both my trains are the original black and yellow trains.

Off TopicReplied

Coasterdynamix Scorpion Train

Do you need a whole train or just specific parts? I too have 2 trains and, like disco, I could maybe spare some parts at least...

NoLimits CoasterReplied

Official FVD (Force Vector Design) Thread

Shorten the constant sections on both sides of that transition and then lengthen the transition itself. Adjusting the center of the transition will (I think but just doing this in my head) will change the elevation at th...

NoLimits CoasterReplied

Mega Roundup 250 - Winners Show Your Glowies!

...I’m the process of uploading my video and the power goes out...ugh. We’ll see if it comes back on in time for me to submit my entry... EDIT: Power's back and entry is in with just over 2 hours to spare!

NoLimits CoasterReplied

Mega Roundup 250 - Winners Show Your Glowies!

Yes and yes. The scripting is even physics based. It took a while to figure the best way to control it as any physics based script will be framerate dependent but I eventually got there. Each cycle is generally the same...

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