Brave Coasters
VisitorMember since Jan 10, 2019
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I think I may have figured it out. I went into the parks directory where I exported the obj file in Blender and deleted the mtl file which seems to have fixed the error.
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Ok, I've been able to solve the issue of falling through the object in walk mode by exporting as a .obj file. However, I'm now getting an error message saying "Internal path with \ detected: Replacing \ with /." Any idea...
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Nope, that's not it. All the walkable surfaces are solid. What is baffling to me is that one polygon in Blender, once imported into NoLimits, can be walked on for a portion of it and I fall through it in the next instant...
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I'm trying to import some Collada files from blender but for some reason, I will just fall through them in walk mode. Some times it is just a portion of the object that I fall through, other times it is the entire object...
