Emonadeo's Construction Thread
Blizzard — Scenery & Supports Finished
Blizzard is slowly but gradually being finished. SpkyGhost worked a lot on the scenery and the supports recently, starting to shape the lakeside park in the alpine region. The coaster will feature light effects attached to the train, a semi-custom station with signs made out of wooden supports, a gravel beach with benches and multiple flat rides scattered around the park for good measure. Throughout the evening and night, the coaster track will be illuminated through additional spotlights placed on the ground.



Nice! Blizzard has a nice flow from start to finish, and the support work looks great so far. I would personally try to use a little more variety in the country grass and bamboo low-to-the-ground plantings myself, but it looks great as is.
New Coaster: Maelstrom — B&M 2nd-Gen Inverted Coaster
After getting done with my entry for SS3 I was extremely intrigued to build more coasters on challenging templates. That being said I grabbed the template of the former SS2 contest and built a B&M Invert within 3 days of work. As always I made the track with FVD++. On a few sections the coaster is breaking a few rules. The overbanked turn and Helix exceed the boundaries and I also had to slightly adjust the supports of the corkscrew around the lifthill and drop to respect clearance for the Invert's flatspin.
Special thanks goes out to SirMaverik34/Joshua V./NL2Advanced for his gorgeous custom 2nd-Gen Inverted Trains


Introducing a worldwide unique inversion: The Pool Arbok (Backwards Cobra Loop)
Looking at the Cobra Loop of Storm Runner @ Hershey's, this coaster features an inversion with the equivalent shape but reversed direction – similar to how Diveloops relate to Immelmanns.

Riptide Montage Done Editing
Although I released a raw onride of Riptide earlier I finally got around to editing a proper Montage featuring cinematic shots synced to music. If you haven't seen it in the official SS3 thread yet, feel free to check it out:
That invert looks so good
Emonadeo posted on February 22nd, 2018
Introducing a worldwide unique inversion: The Pool Arbok (Backwards Cobra Loop)
The name of that inversion sounds like an Arbok battling water type Pokemon.
The relation to Pokemon was intended but not battling against a water type. ^^
Maelstrom Finished

Had this project on hold for over a year now. Came back to it a week ago and finished it up. I added flanges (yes it didn't have flanges before), fencing, a custom transfer table and a queue.
I also changed most of the supports slightly – making them wider, so there is more clearance, and reducing the thiccness of some of them. The supports on the overbank also went above the street before. Not a fan of that so I rotated them inwards instead of outwards.
Additionally I continued development on Nolimits2Sounds and added chaindog detachment sounds and some more stuff. So the Lift of the Arrow Looper and B&M Invert now sound super sweet!
Now look at this net

Made 100% from ecologic-friendly support beams. I figured that without a net this part would be slightly too dangerous.
Fencing/Pathing

Nothing really special, but it's simple yet efficient. You couldn't tell before where to walk and where not to walk.
Transfer Table

Using reference pictures and videos of Oziris @ Parc Asterix and Banshee @ Kings Island, I completely ditched the generated Transfer Table and made my own one. I wish it actually worked but since I am using custom trains the train will just float to the side while the track stays on the left, it looks pretty silly.
Anyways, finally done with this thing. It was fun working on it and I am overall very happy with how it turned out.
It's uploaded to the Exchange as well, so if you want to check it out for yourselves, you can do that here.
Feel free to leave any feedback and suggestions, or even ideas for a new coaster.
I promise this will be the final post for Maelstrom, I know I have been annoying people with that coaster for long enough.
But I want to share one final thing. Got really inspired after reading Chase's Cinematic Tips.
Never thought I'd make a video to this but anyways, here it is:

Welcome to my accumulation of projects. It is actually time to show what I am currently working on, even though I am not that long inside this community. This is a place to leave feedback, suggest suggestions (twisty!) and actually for myself to document my own progress. Oh and also as a side-note: I exclusively use FVD++ because I absolutely suck at hand-building.
Current Projects
Kenos — B&M Inverted
Coming Soon.
Finished Projects
Maelstrom — B&M 2nd-Gen Inverted
Finished on 6th June 2019
Being intrigued by SS3, I decided to revisit the SS2 template and build an FVD made B&M Invert on it called Maelstrom. It features a lot of near-misses and interactions with the Arrow Corkscrew, WaveRider, as well as a unique inversion, the Pool Arbok. It's colorscheme and layout resemble a pirate ship getting caught in a maelstrom. The trains are custom made by SirMaverik34, this coaster wouldn't exist without his amazing 3d modeling skills.
Blizzard — Mack Multi-Launch
No Video of final version; Unfinished Offride (01/18/2018) – Collaboration with SpkyGhost
Finished on 25th February 2018
So our plan with this one is to use a wide variety of NL2 features I haven't used before. That includes Scenery objects (NL2SCOs), Lights, Scripts, and Terrain. This one will also enter into a contest by Rollercoaster12_YT (what a name) who is a german NoLimits-Player and not on this forum. This ride is heavily inspired by Helix @ Liseberg and Manta @ SeaWorld San Diego. The current design choices involve the trains resemble a Snow Mobile sweeping through a Blizzard while the park itself would be located in the Alps during the summer holiday season. The current color scheme of the track which might change in the future is actually taken from Alpina Bahn @ Oktoberfest.
Riptide — B&M Flying
Finished on 29th January 2018
This will be my entry for the Seaside Screamer III Contest hosted by COASTERGUY246. Also, this coaster would be the seconds longest Flyer after Flying Dinosaur if it was real. As for this one, I enjoyed working on the supports with respect to clearance which I have to admit was really hard while sticking to B&Ms design formula of their supports. In the end, it worked out but I am still slightly shifting beams around to have the required base-framing be completely laid out in a grid.
Volcano — B&M Floorless
No Video – Collaboration with SpkyGhost
While I normally create next-gen coasters this one would fit in the beginnings of B&M, I tried to replicate that in the supports and the iconic pre-drop and friction trim brakes. I originally started this as an unthemed ride, however, while messing with the terrain textures I accidentally created a lush green and SpkyGhost then created all the tropical scenery.
Skyray — B&M Dive
Collaboration with SpkyGhost
That was my second coaster I ever made with FVD++, and that is really notable. Back then I still had a kind of crappy computer so the video is kinda laggy but still barely made it into RoundUp #185. This one is also dedicated to my favorite creator so far, CoolioJoe who created Skylancer, a 10-seated Divecoaster. Again, I enslaved SpkyGhost to do all the theming, because I am a lazy person when it comes to place fences and other random objects to make a proper park. (Still, thanks tho)
Manticore — B&M Hyper
No Video
Finished in June 2017
This was not only my very first coaster in FVD++ but also the first one I made in a long time. Even though I have owned NoLimits 2 since shortly after it came out in 2014 I barely built anything because I never could get used to the new editor after NL1. So when I found the power of FVD in the beginning of 2017 I was set to start, and this coaster was produced right at the starting line of my journey.